Fresh To War: Uboxing the Warmachine & Hordes New Releases for February 2017

*Another month, another lineup of excellent miniatures from Privateer Press to showcase. This time hailing from those dark druidic denizens of the forest, the Circle of Orboros! As has become something of a monthly tradition I shall step aside and let Uncle Grumps chime in and tell you what’s what!*  – Melvs

What’s up, Jerks?  Uncle Grumps here again with another quick look at some new releases from Privateer Press.  Today we’ll be focusing on the Circle of Orboros.

First up is Una the Skyhunter

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Available as of 02/22/2017

MP $16.99

From Privateer Press’ website:

“During her time tending the far-flung griffon roosts of the Circle, Una developed an unparalleled affinity with the winged beasts and now employs them to cut down opponents without mercy. Having refined her arcane command over the elements, she is able to call upon the howling gales and updrafts of the highest mountain peaks to shape the flow of battle.”

Una the Skyhunter is the epic version of Una the Falconer, Circle’s character lesser warlock.  Through her transition to a full-fledged warlock, Una has kept her affinity for the flying Warbeasts of the Circle.  Una’s statline is fairly average for a Warlock with the exception of her lower that average MAT of 5.  She also boasts a Fury 7, 15 hitboxes, and 29 Warbeast points.  Una’s main weapon is her Wind Strike, a magical attack with decent range and POW.  Wind Strike has 3 attack types  you can chose from when making an attack.  Black Penny allows Una to ignore the penalty for attacking a target in melee, Snipe gives her attack +4 RNG, and Thunderbolt pushes models directly away from Una.  Wind Stike also has Reload [2] which allows Una to spend Fury to make up to 2 additional attacks.  (I don’t know how someone would go about reloading a magic staff but apparently it’s no problem for the Skyhunter).  Rounding out her weapons is Talonstrike, a magical, 2” reach melee weapon with a low POW.  Una’s abilities include Bird of Prey which gives griffon Warbeasts in her control range Flank with other griffon’s in her battlegroup and Hawker which gives Sprint to Warbeasts with Flight in her Command range.  Between the extra damage die from Flank and the movement shenanigans possible with Sprint, you’ll want to load up Una with as many griffon Warbeasts as possible.

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Una has access to four spells.  The first is Hand of Fate, a low cost upkeep that lets a Faction model/unit roll an additional die for attack and damage rolls and then discard the lowest.  Mirage grants a Faction model/unit Apparition, which allows a model to be placed 2” from its current location during the Control Phase.  Twister is a low cost offensive spell that creates a 3” AOE cloud effect for one round.  Finally, Wind Wall is a moderately priced spell that causes non-magical ranged attacks to automatically miss the caster and any models completely with 3” of the caster.  Additionally, models affected by Wind Wall cannot make ranged attacks.  Una’s feat, From on High, gives Faction models with Flight in her control range +2 SPD and prevents friendly light Warbeasts from being targeted by melee attacks for one turn.

Scarsfell, Rotterhorn, and Razorwing Griffons all shine with Una.  On her feat turn, these light Warbeasts can threaten huge parts of the board.  Including a Gorax Rager for its Primal animus will allow you to buff your Griffons to even more ridiculous levels.  Keep in mind that Una’s Warbeasts must be within 8” of her to benefit from Hawker.  This can leave her vulnerable to a counterattack if you aren’t careful with your placement.  Use Wind Wall to keep her safe from shooting and Twister to block line of sight.  Una the Skyhunter brings an interesting bag of tricks to the table.  She’ll have your opponents warily watching the skies for the whole game.

The next model we’ll be looking at is Kaya the Wildheart

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Available as of 02/08/2017

MP $29.99

From Privateer’s website:

“Atop her moon-white wolf Laris, Kaya the Wildheart rides at the head of swift forces fighting with fang and claw. She and Laris operate as one, Kaya skewering foes with her spear while the great wolf’s jaws clamp down on exposed throats. Any pack of beasts under Kaya’s command strikes with stunning speed and power, rendering the opposition incapable of counterattack.”

Apparently, Kaya is no longer content to just use Laris as a “barknode” and has decided to ride the poor doggo around the battlefield.  Kaya 3 has the similar stats to her two previous incarnations.  She has lost a point of DEF and gained +2 ARM.  Kaya’s weapon of choice is Mistral, a moderately powerful magical spear with 2” reach.  She also has a moderately powerful mount attack courtesy of Laris.  Kaya has the Pathfinder ability which allows her to ignore movement penalties from rough terrain and Reposition [3”] which allows her to advance 3” at the end of an activation in which she didn’t run or fail a charge.  On top of all that, she has Field Marshall Reposition [3”] which gives all Warbeasts in her battlegroup Repostion.

Kaya 3 has four spells to work with.  The first is Blood Spiller, an inexpensive, moderately power offensive spell that allows Warbeasts in Kaya’s battlegroup to charge or slam the model hit without being forced.  Next we have Fog of War, a moderately expensive upkeep that gives concealment to all models in Kaya’s control range.  Note that this includes enemy models.  Soothing Song is a dirt cheap spell that allows Kaya to remove 1 point of fury from each living Warbeast in her control range.  Kaya can only cast Soothing Song once per activation.  Finally we have Synergy.  This spell gives models in Kaya’s battlegroup a cumulative +1 bonus to melee attack and damage rolls (limited to +3)for each other model in her battlegroup that hit an enemy with a melee attack while in her control range.  Kaya’s feat, Moon Shadow, gives friendly Faction models +2 DEF, lets them ignore free strikes, and allows them to move through enemy models for one round.

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Just like her other incarnations, Kaya 3 is a warlock that wants plenty of Warbeasts in her battlegroup.  Synergy is an extremely powerful spell.  A Warpwolf Stalker that has warped strength and has the Synergy bonus is effectively MAT 9 and hits at POW 21.  Fog of War can help your melee beasts get into combat without getting shot up.  Soothing Song allows Kaya to take more living Warbeasts and lets her push those Warbeasts harder without fear of frenzy checks.  Any Circle melee Warbeast is going to work well in a Kaya 3 list.  Consider bringing a Gorax Rager or a Feral Warpwolf for the always useful Primal animus.  A unit of Shifting Stones can help with fury management and help keep you Warbeasts in the fight.  Kaya only has 6 fury to work with so bringing a Druid Wilder for the free upkeep might be a good investment.  Kaya the Wildheart brings a powerful set of abilities to the battlefield and she stands ready to lead your beasts to victory!

The last release we’ll be looking at today is the Circle of Orboros Command Book

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Available as of 02/08/2017

MP – Softcover $31.99

MP – Hardcover $41.99

Like the other two Command books that have been released, the Circle book contains the rules for the majority of the released models in the faction.  This book also contains a plethora of useful information about how the enigmatic Circle is structured and how its members wage war.  The Command book includes two new Theme Forces: The Bones of Orboros which focuses on the construct Warbeasts of the Circle, and The Wild Hunt which grants bonuses for bringing Wolf Sworn models and units.  The back of the book contains guides for how to recreate the look of the studio Circle paint scheme and guides for two amazing variant schemes.  I’d recommend this book to anyone who plays Circle or even has a passing interest in the Faction.

That’s all I’ve got for today.  As always, feel free to post any comments or questions you might have.  ‘Til next time, folks!

-Uncle Grumps

I Implore you, Kickstart this Geek: Bedlam Hall

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It twas merely a little over two years past that a small confederacy of role play designers, known under the droll moniker of “Monkeyfun Studios, LLC”, put forth a role playing game entitled Spirit of ’77. This bizarre little game placed an onus on its players of crafting stories one might find from that era of ill repute known colloquially as “the 70’s”. This game premise inevitably succeeded and procured more than enough funding to be a successful enterprise. Thus the myriads began to frolic as odd men and women from popular culture of that time. I even found myself dabbling in a distraction or two, once wearing the mantle of character similar to Colonel Sanders of all people. It twas naught but silliness, though I’d be remiss if I did not make mention that it could be said I rather enjoyed the experience. Let it not be said that I am without a sense of humor.

It appears that Spirit of ’77 will not remain the only production from this company however, as even now a new venture has taken shape. A member of this illustrious group, David Kizzia,  has designed a game entitled Bedlam Hall and placed its creation, once more, into the hands of potential investors via the website Kickstarter. Apparently it has generated some interest as it has reached already the agreed upon amount to which was needed for its funding. Were I one to resort to such base celebratory expressions as “whooping”, or “hollering”, now would be such a time as to exhibit such behavior. I will however simply offer a stoic nod and offer my felicitations.

What is Bedlam Hall you may ask? Well, if one cannot seek the answers themselves I suppose it behooves me to make it my duty to inform. I am but a servant in such regards after all. Bedlam Hall has the purpose of placing its players in the roles of much put upon servants in the great household of the Blackwood Family. They will then have the esteemed pleasure of serving at their masters’ beck and call diligently, and securing for themselves the prestige of being useful members of the staff. It is truly that simple, nothing else to worry one’s head about. What’s that? Rumors of the macabre? Well now, certainly every great family holds its own secrets and machinations. Who are we to question their day to day activities? We are there to serve and if that includes having to survive meager bouts of insanity or a run in with some eldritch horror, that strikes me as part of the job and need not be remarked upon! Honestly, you should be more careful not to besmirch the good Blackwood name!

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There are many ways to invest in this ghoulish enterprise but let me regal you with the price points that most intrigue me.

15

At merely fifteen dollars you can find yourself receiving this property in a digital format. This strikes me as the ideal manner to lay purchase on this product if you are of the same like as myself and fear overextending your meager, servant’s, earnings. It is at this level I found myself investing and I shall wait patiently to receive my earned reward.

40

 

If you’ve a mind to be a mite more spendthrift my suggestion would be to find your way to the transaction value of forty dollars. At this level not only would you receive a physical book and the digital copy, but it allows you access to all of the treacherous stretch goals I will go on to further explain if you’ll permit me to elaborate below. Keep mindful of the fact that this price point is by no means the most costly you can find yourself within. If you’ve the financial means to do so your potential rewards for backing can be quite intense!

 

As I made mention above this funding ask has already been met with success. Therefore if you were to wish to involve yourself with its investment you would find, with certainty, in receipt of a final product. At this point they are even successfully unlocking what many call “stretch goals”, or rather items in excess of the initial product itself. Currently those who have invested at a price point of fifteen dollars or more will also find themselves obtaining an adventure entitled Terrible Tale #1, my my no attempt to bury lede on that title eh? There are more terrible little goals in store in the event funding levels reach such heights. If, God forbid, they reach a level of funding that exceeds twenty thousand dollars we will all be subjected to a truly monstrous horror. There would be actual efforts made to create a roleplaying game surrounding the concept of a “Gruel Truck” in some fanciful setting. Why they would subject us to such a morbidly frivolous, indecent game is beyond me. It is simply out of taste! What improper individuals would want such a thing?! Alas, if things keep going as they are you may just see this come to fruition. Lord help us all.

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If it were put upon me to suggest whether or not to back this project I would be forced to lay bare my honest opine on the subject, and emphatically implore you to do so. It is with no regrets that I personally made purchase myself after all and it would be silly of me not to expect the same of you. Do yourself the justice of acquiring this offering will you? I do not doubt you will find yourself pleased. Now, off with you. You’ve a Kickstarter to explore!

Your humble servant,

Melvin

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I suppose you’ll be wanting a “sneak peak”, if you will. Well, if you must. Here is an example of a potential character one might play.

Kickstart that Geek! Dragon Brew Boardgame

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I’m fortunate enough to be friends with one of the team that worked on the development of Dragon Brew, Toby T. Gee.  You may recognize Toby from his blog, Roll and Groove, an excellent read that delves into his twin loves of board gaming and music. If you already follow his work, you may have noticed he hasn’t been as active of late (a loss to us all) but I choose to believe it’s because he has been diligently working with the team behind Dragon Brew to bring it to fruition. Toby helped them edit the rules and rulebook and has joined the rest of the team in marketing it to the masses prior to and during its Kickstarter run. It’s because of this welcomed relationship that I was able to play one of the prototypes of Dragon brew, back in May of last year, at Geekway to the West 2016.

Dragon brew mixes two of my favorite things, board games and craft brewing. Add in the perfect fantasy setting and you have a recipe for good fun. Apparently in “Brumancia”, the fantasy setting for the game, years of bitter war and conflict have been replaced by a brewing competition. If only our world were so noble. As a worker placement game you choose a fantasy race, each with its own special forms of brewing prowess (perhaps they start with more resources, or more gold, etc.). All the players then proceed through a turn of the game, brewing their special beers that they will eventually put before a panel of judges to win victory points for the place earned at each competition. When I played the game I was informed it was still in development but what I played felt pretty polished, and I had a blast playing. The only thing missing in the equation was a nice cold brew to compliment my gameplay (though, if I recall it was like 8am… I mean, I’ve started earlier… but still).

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This is August Games’ first product on Kickstarter but they’ve long been ingrained in the board gaming industry as lovers, and promoters, of the hobby. The man at the helm is Daniel G. George who was one of the founders of the Board Games and Brew podcast. Together with Kate Blevins, Jeff Cornelius, and Tom Lathos they’ve been podcasting about board games and beer since the fall of 2014. Daniel came up with the concept for Dragon Brew while chilling on the beach with his wife and a few brews on a rare sojourn from their children (I totally understand this). Reading his Designers Blog (an excellent read for those interested in the process of building a board game), things apparently just clicked in his head.

“Why not have a game where you take ingredient cards and lay them to make your own beers with custom names?  I grabbed my note book and sketched out cards lining up to create beers. I always ask myself “WHY” when I think of a new mechanic.  Why would players want to do this? What is the goal of the game?  To win prizes at a beer festival of course!  Judges with personalities and unique preferences!”

The wort was mashed, all that remained was a little fermentation of the core engine behind the game, and now of course we are at the bottling stage…ok, enough brewing puns, it might leave a bitter taste (ok, not sorry).

So let’s get into the pricing for the game, shall we? August Games keeps it simple. There are only three options remaining that get you the game.

49-dollars

At $49.00 this is your best bet to get the game at a reduced price. From what I understand the retail price will likely jump to $65.00 post Kickstarter. So basically it’s a good time to buy.

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As you can see, buying in at the future retail price now will get you some extra goodies. Signed stuff is always cool, plus I dig the art!

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Getting four copies for $190.00 is a great way for your FLGS to get a head start on shelving the game for future sale. Let them know about it!

At this point the game is already 94% funded, and could very well fund before I hit the “post” button. Backers will get this game, especially considering they’ve also partnered with Quartermaster Logistics (the sister company to Cool Stuff Inc.) for backer reward fulfillment and warehousing. Let’s take a gander at a few of the stretch goals that, while not inevitable, are certainly the next step once this funds! Here are the first three.

I’m a huge fan of the third Stretch Goal. It’s always a lot of fun when a game can boast it’s own style of Meeple. So like its first two stretches, most of the goals focus on adding a variety of playable races to the game. There are already a lot to choose from but adding more sounds like a ton of fun, and likely something you’ll only be able to get as an expansion to the game later on. Another nod toward the solid move it would be to back during the Kickstarter.

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What’s in the box you ask?

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As you can probably tell, I’m geeking out about this game. Get in there quick folks and get a copy. I’d love to see this game shoot through stretch goals! Take care folks!

-Melvs

P.S. With only a little more than one hundred tickets to Geekway to the West 2017 remaining, you might be able to corner Toby and I and force Toby to demo this lovely game for you!

LINKS:

Kickstart that Geek! Dreamchaser

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Find the Kickstarter HERE!

I had a conversation with Pete Petrusha, creator of Dreamchaser and owner of Imagining Games, on twitter about his game. After getting the chance to play it, with notorious RPG Academy hosts Michael and Caleb, I stated that we had “played pretend with just enough crunch to make it a specific game”. I eventually followed it up with mentioning that “That’s all Tabletop games are right? Playing pretend with varying degrees of crunch”. Now, I’m not even the 100th person to say this, it is no special revelation, but there is something special about the Tabletop RPG Dreamchaser that call to mind the “let’s play pretend” aspect of these games more than anything I’ve played in recent memory.

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Dreamchaser is a Tabletop RPG that eschews a specific setting, concrete character classes, or even character abilities. The game outs the onus on the players and the GM to craft these things solely through their own imaginations. Players are encouraged to dream up simple scenarios they might have always wanted to do in an RPG that, for whatever reason, systems in the past haven’t been conducive to. Keeping things within simple phrases, maybe they’ve always wanted to “Climb the (mountain, world tree, tallest building)”, or defeat the (dragon, BBEG, evil god)” you get the idea…maybe even they simply want to “Make the perfect sandwich”, though that is not nearly as simple as it seems from what we found out! This then becomes how your story ends, and getting there requires some milestones and your own imagination.

Obviously it’s is an open system, and one that puts no small amount of pressure on the players to help with crafting the game the group plays. I have not always been a fan of this personally. Many players love it and you’d think I would as well given my background in Improv Theatre and general love of both playing and running games. Frankly though, when I play I like to react to my environment, and effect change to the narrative in that fashion, more than I like to be the impetus of everything going on around me. If I wanted to control the narrative, I’d simply run the game. For example, when I played G.I. Joe Wushu almost a year ago on the RPG Academy Podcast I had fun but the constant need for me to explain the details around me was a bit overwhelming. I didn’t think I’d like playing another game where the I had to be a driving force for so much of the plot itself, but I was wrong.

 

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Where Dreamchaser succeeds is how it handles these player driven narratives in a more collaborative fashion. Sure there are aspects of the game that only you can come up with (mostly character details), but even from the onset when people are adding their “dreams” to the pile of potential picks they get to play off each other’s choices and come together with the ultimate end game scheme. Throughout the game there are numerous times where everyone works together to drive the story along, but it is almost always collaborative. Every now and then, in a heated situation, a player will have to strike out on their own and relay the scene to everyone else but by then the player has developed skills and abilities that can be easily used to narrate the sequence. Add in a simple rolling system, 2d10’s where you are attempting to roll beneath whatever target number is being dictated by your skill and style of approach to the confrontation, and you have just enough crunch to ground the game into a pretty smooth flow.

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I think Pete has something special here. Granted if you’re a crunch lover who genuinely likes the rigidity of systems requiring tactical moves, group balancing, etc. you’ll not find as much of that here, and that’s ok. However, if you want to play a game that leans toward a player driven story-line with a strong enough mechanic backing it to allow for surprises and interesting challenges, you’ll find it here. Plus, the fact that Imagining Games found a way to incorporate starting from the end to truly make the game about the journey adds a remarkably satisfying gameplay element to it. For a game so new, it feels polished.

In my opinion, this game is a no brainer. Buy it, love it. Adore the amazing artwork! Here are my suggestions for levels to back at.

I personally backed this Kickstarter (something I don’t always do, even if I adore the product). I loved the game and I trust Pete to deliver. However, I don’t have a lot of capital so I backed at my reccomended “poor guy” level “Electric Dreams”.

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As you can see, it gets you everything you need to play the game. It just doesn’t provide that satisfying tangibility of a physical book.

If a physical copy, but don’t want to raise your cost much maybe the softcover version is more your speed at prices in the $24-$30 ranges. In my opinion though, if I had the money I’d hit up the “Pretend Box

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For a level that’s pretty much the “get it all” level, $65 is a pretty great price point.

So head on over to the Kickstarter folks! Let me know your thoughts below and, by all means, if you have any questions about the game you feel I didn’t address ask away. Having had the unique pleasure of playing I can likely give you an answer or I can always punt to Pete who I’m sure will answer quickly. Take care dreamers!

-Melv

Thor is a Girl!?

I’m by no means timely to the news in the comic world that the wielder of Mjolnir is no longer Thor Odinson. Instead the current run of comics from Marvel have the hammer in the permanent grip of someone completely new, and female. When I first heard this news I thought it an interesting departure, and had some qualms (mostly I just worried about the fate of poor Odinson, truly a hero). However, I had never closely followed the actual comics so I paid little mind. I did watch with some bemusement as legions of boys had an utter meltdown over the news.

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Fast forward to about a week and a half ago when I found Thor Volume 1: Goddess of Thunder in my local Library. Essentially this is how I read comics these days anyway. I picked it up immediately because I was interested in how they pulled the whole thing off, I was especially on the lookout for lazy writing. A part of me feared they had shoehorned in a female Thor just to do it. Granted that wouldn’t have been the worst thing in the world, comic writers have done far lazier, crazier things to try and drum up readership and at least this was a move that featured some well deserved representation for women in comic books. So, wary of lazy writing, but excited nonetheless I brought it home.

 

I breezed through it in one evening. I tend to get caught up in stories and forget to really take my time with the artwork (I’m sorry!). I ended up liking it a lot. There was a ton of mystery and intrigue surrounding who now held the hammer against the backdrop of a freaking frost giant invasion and even some some Thor vs. Thor action. It was a lot of fun to read, despite one story-line being rather cringe inducing. Overall I was eager for Volume Two. Which brings me to the actual story I have for you.

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The art is fantastic

As I was finishing Volume One my daughter came into my room and asked what I was reading. She is only seven but I’m pretty sure my love of books has rubbed off on her some (allow me a little father braggadocio as I inform you she’s already reading chapter books). She and my son also adore superheroes. I told her I was reading the new Thor comics and she wanted me to read them to her. I ran through the story in my head real quick to see if there was anything I recalled that would be considered inappropriate for a 7 year old and then decided eh, why not!

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She immediately felt terrible for Odinson. This was the Thor she’s always known. She asked me why he couldn’t lift his hammer and I explained that I frankly didn’t know, it hadn’t been revealed. When it was revealed that a girl was the new wielder though… “THOR IS A GIRL!?” she shouted and I could see that she was immediately entranced. She held onto every word throughout, we cheered as Thor beat up on frost giants, grew concerned together as she temporarily couldn’t get to her hammer and suffered some serious damage, and reveled in an excellent fight between Odinson and the new Thor (what better way for Odinson to accept the new holder than have her show him how masterfully she controlled the hammer eh?).

 

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We rushed out to the library soon after and picked up Thor Volume Two: Who Holds the Hammer. I read through it first in order to figure out if it was  appropriate or not, glad I did too, early on there’s a seen showcasing living severed heads on pikes asking to die, felt it was best to just skip over that. Together we read through Volume Two with the same fervor and by now my son was listening in too. It was awesome having both kids lay by my side trading my son’s toy Thor hammer back and forth as I read on. Sadly there wasn’t as much full on story in this volume, the back pages were some side stuff and a reprint of when Jane Foster became “Thordis” in an older comic (one I had to stop reading because it was basically just a bunch of will she and Dr. Blake ever declare love for one another…talk about dated).

Right now we are eagerly looking forward to reading Mighty Thor Volume 1: Thunder in her Veins which comes out later this month. Frankly the best part of this journey has been watching my daughter really fall in love with reading comics due to seeing some representation on the page. Since then she’s been asking about girl oriented graphic novels and comics. I’m doing my best to look into it (right now she’s ferociously reading Ghosts by Raina Telgemeier). If you all have some more suggestions my comment section is wide open :)!

I thank you Marvel, and so does Alli!

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-Melvs

 

Fresh To War: Uboxing the Warmachine & Hordes New Releases for January 2017

What’s up, heathens?  Uncle Grumps here with another quick look at some of the latest releases from Privateer Press.  Today we will be focusing on everyone’s favorite group of religious fanatics: The Protectorate of Menoth.

First up this week is Sovereign Tristan Durant.

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Available as of 01/25/2017

MP $16.99

From Privateer Press’ website:

“Since becoming a full-fledged warcaster, Tristan Durant has been elevated to high station as a sovereign of the Protectorate. He serves the Creator by spreading the word of Menoth to all who would hear it. Though compassionate, Durant does not hesitate to unleash holy wrath in Menoth’s name upon his enemies, particularly when such foes threaten the safety of the growing flock under his protection.”

Durant has come a long way from being the Protectorate’s character journeyman warcaster solo.  He’s kept his middle of the road stat line with the exception of his STR, MAT, ARM, and CMD, which have all received a slight increase.  Durant has traded in his battle staff for Veritas, a moderately powerful spear with Damage Type: Magical, Critical Dispel, and 2 inch reach.  Not only did Durant keep True Sight, which allows him to ignore Stealth and cloud effects when determining line of sight, he also gained a Field Marshal ability that allows him to grant this benefit to warjacks in his battlegroup.

Durant’s spell list is where things start to get really interesting.  Chasten is a low cost, short ranged offensive spell with the same POW as his spear.  Upkeep spells and animi are removed from models damaged by Chasten.  Cleansing Fire is moderately costed, short range AoE attack spell that deals a decent amount of fire damage.  On a critical hit, all models hit are set on fire.  Hand of the Creator is medium cost spell that heals all friendly Faction models in Durant’s control range d3 damage points.  Inviolable Resolve is a cheap upkeep spell that gives +2 ARM to a friendly Faction model/unit.  Additionally, those models can’t be moved by a slam or push.  Manifest Destiny lets warjack’s in Durant control range roll additional die on melee attack and damage rolls and then discard the lowest die of each roll.  Durant’s feat, Prayers of War, gives each warjack in his control range a focus point and gives Durant one focus point, up to his maximum, for each warjack in his control range.

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Looking at Durant, it’s obvious that he’s a warcaster that wants a large battlegroup.  Between his feat and Manifest Destiny, Durant is a able to get the most out of the Protectorate’s already stellar warjacks.  Temple Flameguard make a good target for Inviolable Resolve, which makes them an extremely durable tar pit unit that can’t be pushed or slammed out of the way.  It’s worth noting that Hand of the Creator restores hit points to all models in Durant’s control range, not just warjacks.  Multi-wound units such as the Exemplar Bastions or the Flame Bringers will be more difficult to remove from the table unless a concerted effort is made to take them down.  In short, Sovereign Tristan Durant is a versatile warcaster that supports many different play-styles.

The next release we’ll be looking at is Feora, The Conquering Flame.

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Available as of 01/11/2017

MP $34.99

From Privateer Press’ website:

Feora, the Conquering Flame continues on her rising trajectory within the Protectorate. She has taken the reins of the southern armies like never before and has extended her participation in crusades abroad. Her aspirations have always been higher—to rule the theocracy—and the time has come when her flame may rise to its ultimate ascendancy as Feora continues to solidify her place at the heart of the nation’s dawning golden age.

 

Feora 3 ( F3ora? 3-ora?) is the latest epic Protectorate warcaster to mount up and become a cavalry model.  She boasts a decent stat-line with higher than average SPD, MAT, and ARM.  Feora has kept her weapons from her previous incarnation: a long ranged spray flamethrower and a magical spear with a decent POW and Critical Fire.  As a cavalry model, she also has a moderately powerful mount attack.  Feora has the assault ability, which allows her to make a free ranged attack while charging, and immunity to fire damge.  She also possesses the Flame Trail ability which makes enemy models she comes into B2B contact with suffer Continuous Fire.  Rounding out her abilities, Feora has Reposition [3] which allows her to advance 3” at the end of an activation in which she didn’t run or fail a charge.

Feora’s new spell list provides everyone’s favorite pyromaniac with some new tricks.  Banishing Ward is a low cost upkeep spell that protects a friendly model/unit from enemy upkeeps and animi.  Fire Step is a low cost spell with a range of SELF.  When cast, enemy models close to Feora suffer a moderately powerful fire damage roll and Feora herself can be placed anywhere within 3” of her current location.  Incite is an expensive spell that grants friendly Faction models +2 to attack and damage rolls against enemy models while they are in Feora’s command range.  Molten Metal is a cheap offensive spell that causes 1 point of fire damage to each column on a warjack’s damage grid.  Redline is an upkeep that grants +2 STR and SPD to a warjack in Feora’s battlegroup.  This spell also allows a warjack to run, charge, slam, or trample for free but the affected ‘jack suffers d3 damage points at the end of it’s activation.  Feora’s feat is Clash of Flames.  It allows Feora to immediately cast Incite without spending focus and grants her Flame Trail ability to friendly Faction models in her control range for one turn.

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This new version of Feora brings and interesting mix of abilities and spells to the table.  You’ll want to play her towards the front to get the most of Incite.  Fire Step can be used to get yourself out of trouble is Feora gets surrounded or just to extend her already impressive threat range.  Use Repostion to have her retreat to safety if necessary.  Redline can be cast on any of the Protectorate’s amazing melee ‘jacks.  Flame Bringers can help make the most of Feora’s feat.  Between Parry, Repostion, and Side Step, the Flame Bringers can spread the Continuous Fire effect to a surprisingly large number of your opponent’s models.  Feora, The Conquering Flame looks like a blast to play and I can’t wait to get her on the table!

Last but certainly not least, we have the Protectorate of Menoth Command Book.

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Available as of 01/11/2017

MP $34.99

The Command book contains the stats for nearly every model currently released for the Protectorate.  In addition to model rules, the Command book features two new theme forces.  The Creator’s Might which rewards you for playing ‘jack heavy and Guardians of the Temple which features buffs for various Flameguard units.  You can also find plenty of information of the structure and organization of the Protectorate military.  Like all of Privateer Press’ books, the Protectorate Command book is filled with gorgeous artwork.  This is in addition to gallery of painted models located near the back of the book.  It even includes a painting guide with tips on how to recreate the studio paint scheme and guides for variant schemes.  I’ve been thoroughly enjoying this book and I highly recommend it to anyone interested in the Protectorate of Menoth.

Looks like that’s all the time I have for this week.  Now, if you’ll excuse me, I have some heretics to burn!  ‘Til next time, folks!

-Uncle Grumps

WotC Con Schedule Will Not Include Gen Con

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Wizards of the Coast has announced their convention schedule for 2017 and despite adding a few new conventions this year I am sad to report that Gen Con will not be among them. Here is the current list of conventions they plan to attend in an official capacity.

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JAN 27-29, 2017 PAX SOUTH

Henry B. Gonzalez Convention Center
900 E Market St.
San Antonio, TX

Chris Perkins and Trevor Kidd will be at PAX South at the end of this month. Chris will have the honor of delivering the key note Story Time with Chris Perkins on Friday morning, as well as stepping onto the main stage to serve as Dungeon Master for Acquisitions Incorporated, live for the first time from sunny San Antonio. Many Dungeons & Dragons games will be playable in the open gaming spaces scheduled through the D&D Adventurers League. We definitely won’t be playing in the basement of the Alamo, thankfully.

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FEB 1-5, 2017 WINTER FANTASY

Grand Wayne Convention Center
120 West Jefferson Blvd
Fort Wayne, IN

Chris Lindsay will be returning to Fort Wayne for Winter Fantasy and will be available to speak about the D&D Adventurers League and Dungeon Masters Guild. We will debut a brand-new D&D Adventurers League EPIC by Will Doyle here, giving attendees the first chance to overcome new challenges and collect loot. Chris will be running unique D&D Adventurers League sessions with loot and magic items you can’t get anywhere else.

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MAR 10-12, 2017 PAX EAST

Boston Convention & Exhibition Center
415 Summer Street
Boston, MA

Chris Perkins and Trevor Kidd will be in Boston at PAX East again this year. Chris will serve as Dungeon Master for another Acquisitions Incorporated live show with Mike, Jerry, Scott, and Pat. There will be many opportunities to play Dungeons & Dragons in the open gaming spaces of PAX scheduled through the D&D Adventurers League.

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MAR 23-26, 2017 GARY CON

Grand Geneva Resort & Spa
7036 Grand Geneva Way
Lake Geneva, WI
We’re heading back to Gary Con in Lake Geneva again this year! Mike Mearls, Jeremy Crawford, and Chris Lindsay will be panelists in a discussion of D&D Across the Editions. Mike Mearls will be DMing a celebrity game using his Greyhawk house rules for 5e in one of the deadliest dungeons he’s run in his personal campaign: the dreaded Path of Blades. Mearls will also run a home brew horror RPG based on the Avalon Hill board game Betrayal at House on the Hill. Chris Lindsay will head up a host of Dungeon Masters as we present the Hidden Shrine of Tamoachan and the Tomb of Horrors as competitive events for the first time in decades. Also, don’t miss the EPIC designed by Chris Lindsay, featuring the Keep on the Borderlands.

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JUNE 14-18, 2017 ORIGINS GAME FAIR

Greater Columbus Convention Center
400 N High Street
Columbus, OH
Mike Mearls, Chris Lindsay, Chris Perkins, Trevor Kidd, and Jeremy Crawford will be returning to Origins for the D&D tabletop gaming event of the year: The D&D Open. Bring your favorite Adventurers League character and risk life and limb to bring glory upon your adventuring party. We’ll also have D&D board game tournaments, exclusive DMs Guild panels, exclusive Origins swag, and even more!

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SEP 1-4, 2017 PAX WEST

Washington State Convention Center
800 Convention Place
Seattle, WA
Chris Perkins, Trevor Kidd, and many more folks from the Dungeons & Dragons team will be at PAX West. Chris will be on panels and serving as Dungeon Master for the live Acquisitions Incorporated game with Jerry, Mike, Scott, and Pat. Many of us will be around in the Dungeons & Dragons area and there will be tons of opportunities to play D&D in the open gaming area scheduled through the D&D Adventurers League.

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SEPT 9-10, 2017 HASCON

Rhode Island Convention Center & Dunkin Donuts Center
1 La Salle Square & 1 Sabin St
Providence, RI
Join us in Providence for the debut of HASCON, a new convention event in September focusing on all of Hasbro’s brands including Transformers, My Little Pony, Magic the Gathering and, of course, Dungeons & Dragons! You will get to peek behind the curtain of our characters and stories through interactive experiences, exclusive products, talent appearances, panels and much more.

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NOV 2-5, 2017 GAMEHOLE CON

Alliant Energy Center Exhibition Hall
1919 Alliant Energy Center Way
Madison, WI
Mike Mearls and Chris Lindsay will return to the Midwest in November for Gamehole Con in Madison. Mike and Chris will be attending panels, serving as Dungeon Masters in unique Adventurers League scenarios, and hanging out and answering any questions you might have.

Con list and descriptions courtesy of EN World & Wizards of the Coast Website

When I heard Wizards wasn’t attending Gen Con 2016 I somewhat got it, even if I disagreed with it. Wizards didn’t need to attend Gen Con to be “present” there. There will always be plenty of merchants hawking the newest D&D books, as always Dungeons and Dragons continues to have enough “word of mouth” power that they don’t really need to attend the largest tabletop gaming convention there is.

This year though? They aren’t attending Gen Con 50 in some capacity!? I find it frankly baffling. Why the biggest name in the game wouldn’t want to be present in some official capacity at the biggest con’s 50th anniversary is beyond me. Granted I’ve no special privilege to behind the scenes knowledge, but as a games lover… it rankles. I applaud the desire to spread the love to newer cons but Gen Con feels a bit hollow to some extent without Dungeons and Dragons having a full showing. Personally, I think they should have waited until after GC50 to make this move. At least it’s better they started last year then spring it on folks attending GC 50.

I’d love to get your thoughts on this. Am I being too unrealistic to want D&D at Gen Con in ways akin to years past, or am I spot on? Is it obvious I’m also simply saddened they won’t be attending the only con I can likely make it to this year? You be the judge!

-Melvs

Numenera: STRAND

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Numenera peaked my interest from day one. I loved that it was a bold new premise and that it launched an exciting new company of brilliant game designers with Monte Cook Games. I was on board from day one. I was a backer, I hit up the panel at Gencon (this was prior to me being the blogger you know today), and I played in one of the games that could’ve landed me in a game with Monte and Shanna themselves.

Ever since receiving my copy post Kickstarter I’ve thoroughly enjoyed every chance I’ve gotten to play, or run, the game. I’ve remarked a few times that Numenera is a game I struggle to run. The rules don’t get in the way, they have an endearing simplicity to them, I just have a hard time hitting the tone. I do feel I can play a character in that very well, one of the best con games I ever played was a Numenera game run by my buddy John at Acadecon 2015.

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My struggles with tone made me very excited for the topic of today’s article. Numenera STRAND is the realized work of Swedish filmmaker, and obvious Numenera fan, Joan Manuel Urquiaga Valdes. His Kickstarter run began a little less than a year ago, with the blessing of Monte Cook Games, and funded quickly. On January 3rd the fully produced short was finally completed. It is beautifully shot and has a weight to it that makes its short run time feel like double. For anyone, like myself, that struggles with tone something like this is an oasis. I can go on but you should really watch this yourself. That’s right, the finished product is not only for backers. The whole thing can be viewed on YouTube.

I hope you enjoyed the film as much as I did. It’s a great introduction to the world of Numenera overall. Kudos to MCG for assisting in the production and helping bring this into reality too. Loving most everything coming from them these days. Can’t wait to see what Invisible Sun looks like.

Tell me what you thought of the short in the comments below!

-Melvs

Meatfist’s Painting Panel – Featuring Madrak 3

Today we have a very special treat. “Meatfist” Mike, most famous for the pictures of his work in my Warmachine\Hordes Gallery, has taken pains to document the painting of his latest project, one of the newest additions to the Trollbloods Hordes line, Madrak, Great Cheiftan (a.k.a. Madrak 3). I’ll not spend too much time setting the post up though, let’s jump straight into the meat…of the article (I’m not sorry for that). Enjoy!

Hey everyone, I’m getting ready to paint another Hordes model from Privateer Press. This time, instead of just posting the final results, I am going to do things a little differently. I have decided to make a series of posts detailing the process as I paint Madrak, Great Chieftain (Madrak 3)!


Put him together,

After assessing all the pieces, I make sure they are all present. For a smaller model like this one it’s typically as easy as laying them all out (pictured above). Once I feel I’m not missing anything I’ll use a super glue to bond the pieces together. Personally I prefer to use Gorilla Glue brand super glue.


Begin with a layer of Primer,

Most of the time I use black primer, specifically Formula P3, on my Hordes minis.

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I use black for my Hordes minis because I don’t want their colors as bright as my Warmachine unit (Khador). Plus, if I miss some deep recessed parts while painting they missed portions are less visible. If you do want a brighter pop to your miniatures a white primer is a must.


Let the painting begin

I start out slow, and then pick up steam (no apologies for the Warmachine joke).

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I painted the rock and stone part of the shield Ironhull Grey. The inside of his mouth and eyes are Skorne Red. I used Necrotite Green on the runes on his shield and gauntlet to get a bright, “glowy” effect. Hopefully I can navigate around the smaller runes well enough to preserve them on later steps.


For the next part I made the leather parts of his boots and pants Bootstrap Leather, his teeth ‘Jack Bone, and his skin Trollblood Highlight since Madrak is an albino.

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The part that was difficult was his face behind the shield. The challenge in these situations is to figure out the correct angle to approach with the brush.\


This next part I focused on Madrak’s lower body. I used more Ironhull Grey for the rune stones that hang from his armor. I used Iosan Green on his Quitari Cloth, painting a Tartan Pattern free hand is beyond my abilities. For the metal parts I break my brand loyalty and use Citadel paints. I use Runefang Steel and Sycorax Bronze.


Didn’t paint a whole lot this time. Just hit the bits of leather padding poking out of his armor, and finished up his Quitari Cloth. Most trollkin wear their Quitari like a sash, but Madrak always seems to like to wrap himself up in it.

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Added a couple more colors, Rucksack Tan for the scroll and Beast Hide for the leather straps.

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Lots done here, even if it was mostly intricate parts. I finished up the scrolls and painted his quiver. I started on the right gauntlet. I needed to leave the spears in the quiver for last since I tend to hold the model there. If you look closely you will notice that some of the primer has worn away as a result.


Painted Madrak’s right gauntlet and spear. Managed to preserve the runes.

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Next step will be his shield. Painting the inside of a shield is a pain, so that’s where I will start.


Finished Madrak’s shield and quivered spears.

With this the base paint job is done other than some small touch ups.


Time for the home stretch

It’s not a great picture but I finally finished my touch-ups and applied a wash. I once again dipped into the Citadel paint line and used a brown wash called Agrax Earthshade. It makes some of the small details “pop” and makes the model appear somewhat dirtied.

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If you’re ever in need of a wash but haven’t actually purchased one simply choose the color you’d like and thin it with water. This will create a very thin colored water that allows the color to seep into nooks and crannies. There are tons of opinions on what makes a good wash out there. Find one that makes sense to you!


Just painting the base in this last step to make the front and back halves easy to identify. Made the front Trollblood Base and the back Thamar Black. I made the little template under the base in the picture, to help with facing, using the witchcraft known as “math“.

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Finishing the base means Madrak is officially painted, thanks for following along with me! I put a layer of watered down glue and sprinkled on some fine ballast, the kind of stuff that would be used on a model train set. Then, I put down some more glue and add some meadow blend flock.

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I hope you enjoyed my step by step painting guide, and the final outcome for that matter. I also hope you learned a thing or two. If you feel you have a better appraoch to one or more of the steps I’d love to hear from you. Just hit me up below. Now, nothing left to do but move on to the next model, after a bit of a break of course. See you next time!

-Meatfist

The 2017 Geekery New Year’s Address!

Welcome 2017! Also, welcome back to the Geekery. I’ve been absent for quite some time, I know, but I feel refreshed and ready to bring you all the gaming news, reviews, and tidbits from my day to day gaming you desire. There are plenty of things in the pipe for this year for potential changes to the site, I’ll get to those in a moment.

GIFTS!

I hope all my fellow gamers, who celebrate the holidays with gift giving, received gifts as cool as what I received. I figured I’d do a little bragging about these right up front, this is my blog and all.

Dungeonology

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This book is an interesting little bird (big thanks to my awesome sis in law for getting it for me!). Obviously it’s more for beginners or collectors of cool D&D books than for the use of a seasoned Dungeon Master, but it has some really cool features on the inside that bring me back to the days when the concepts of D&D were shiny and new. I’ll be giving this book a more thorough run down in a later post but it’s certainly a fun book to own. A great way to introduce new players to the concepts and challenges of a good dungeon delve.

Board Games!

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Sarah and I love them, and you can never have too many. This year we received two and an expansion to one. Sarah made out huge in the board game arena, Machi Koro is one of her all time favs and as much as we both love Smash Up she typically has the edge on me so our good buddy Jake got her the Pretty Pretty Expansion. We also received Forbidden Island, which if you’ve never tried it it’s a great game for introducing others to the newer generation of games, especially because it’s cooperative.

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Chessex Gaming Mat!

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Thanks go to Uncle Grumps for this bad boy. My old mat was tiny, and stained to Hell. We’ve been using a dry erase board for a while now. Awesome to have this now.

Dice and Dice Bags

So my sister in law and my mother in law teamed up here. My mother in law is an enormously talented crafter, who actually has a crafting business now that she has retired. Well, she took some time to make me a bunch of dice bags and then they got me a Big Bag of Dice so I can put together some dice bags to hand out to the kids in my Library games who don’t have dice yet! Giving me the ability to gift to others makes this probably one of the best gifts I received this year.

Cool Notebook

I saw this cool little journal in a hole in the wall bookstore that Sarah and I love to visit near our church. I mentioned offhandedly that someone could use such a thing to keep notes on gaming campaigns, and look nerdily cool whilst doing so. She bought the thing right under my nose. I tried to take a pic of the note she wrote me but It’s hard to get it in focus. It reads:

Kevin,

With love and admiration, I give you this journel to keep your adventures, creativity, and words of a world full of wonder! Best wishes on all your journeys beyond our realms.

Love,

Your wife Sarah

I’m a lucky guy ♥.

Secret Gift

There’s one gift I’m not going to picture just yet but will at a later date. Suffice it to say it’s my favorite and I hope to premier it at Gen Con 50. May have tipped you off with that last sentence though ;P.

IN GAMING NEWS

I haven’t spent much time talking about it but I’ve been running a game of Storm King’s Thunder for my group. It’s been a pretty fun experience so far, even if we have been plagued by the inability to truly string together consistent play time (people have lives apparently 😛). Despite our issues getting together we’ve moved along at a decent clip, just now beginning the gargantuan chapter three. It’ll be a challenging portion of the game, for a pre-made, there’s a lot of information for the would-be Dungeon Master to digest and organize for the players but, it’ll also be the most sandbox portion of the adventure and my players will certainly dig that. After all, it took a lot of convincing to get them to take a ride in Zephryos’ Tower (and after they were aboard they mentioned if they’d know about the wizard hat that crowned the thing they would have flat out refused on principle lol).

A couple of cool things about this campaign in general is that one of my players, Nick (you may know him as Uncle Grumps from his previous contribution efforts), is running a descendant from a game we played together back in our High School days. In fact the way I got their party to board Zephryos’ flying tower was by having my old character (still alive because..elf) be already aboard and waiting to meet the grandson of Rizzen the Great. Another cool aspect of the game is the return of an old friend to our gaming group who’s been out of state for a long time as he is in the Navy. Somehow he landed a recruitment position here in Missouri and we are all very thankful to have him back with us.

I continue to run my once a month game at the local library for teens interested in learning about D&D and I’m happy to say that, despite the fact I still run the game for about 10-15 kids at a time, the legacy players are getting really adept at the game and are very capable of assisting newcomers. There were a number of times in the recent past I couldn’t make it to a session and they had no issue picking up the slack and running a game themselves. I’m now entering my third year of doing this and I’m happy to report that I’m probably not even necessary at this point. Still, I love going and the kids are enjoying my run through of Hoard of the Dragon Queen so I’ll keep at it! Now that I have some extra Dice Bags to hand out I can’t wait to see the kids again.

COMING SOON IN 2017

There are so many cool things coming this year that I’ll likely forget a bunch while putting them to print here. I’ll give it a go though.

CONS

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Right off the bat I feel I need to mention Geekway to the West 2017. The 13th Annual Geekway to the West is set for May 18-21, 2017 at the St. Charles Convention Center in St. Charles, Missouri. If you love Board Games I can’t name a better convention to attend. They’ve only got a little over 400 badges remaining though, and considering badges went on sale on January 2nd they will sell out, and fast. For $60 you can attend the con all four days, you receive a random free board game (a quality one at that, twice now the game I received had a Market Price that matched my badge fee), and so much more. Seriously check out the site, make the trip and visit me in Missouri.

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Gen Con 50 folks. I fully intend to be there this year and, with a  little pressure and luck, I might bring a few buddies with me this time (buddies beyond what twitter and the blog have helped me garner that is).

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Really, Acadecon is one of the best little big cons out there. I truly wish I’d of been able to make it to Acadecon 2016, but I wasn’t going to miss the wedding of a good friend. Two of my best friends are getting married to some awesome gals in the fall of 2017, one wedding is in late October and then the other takes place the week after Acadecon 2017 so chances might be thin I can make it but I’m sure going to try! I love the good folks of the RPG Academy Network and the other attendees of this Con are fantastic as well. Here’s hoping!

GAMERSTABLE PODCAST COMING TO A CLOSE

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After years of podcasting, and 300 episodes, the Gamerstable Podcast is ending its run. Back when I first started really getting into the world of folks gabbing about tabletop RPGs on social media it seemed crazy to me that regular folks were coming together and podcasting about this game I love so much. First it was the Monkey in the Cage podcast who really welcomed me into the fold (I will always have a special place in my heart for Matt, Robert, Karen, and Ramses) but soon to follow was a crazy group of gamers who I was surprised to find lived just across the river in Illinois. Matt Fuller introduced me to them, and they didn’t have to give me the time of day. Instead they became close friends.

The Gamerstable Podcast has put forth some of the coolest content over its run. Frankly I find their style of taking actual play content and editing it to sound like a radio drama to be the best in the business. That’s beyond the discussion roundtable style they cut their teeth on though, and you can find a ton of great gaming advice throughout their many episodes. Plus, I’ve always enjoyed their bite sized chunks (most eps. are about 30 mins in length). Feel free to catch their last episode here, and when you’re done check the rest of the site.

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I’d be remiss if I failed to mention that this won’t be the complete disappearance of what I call the “Gamerstable Crew”. Eric Austley, the initiator and leader for Gamerstable, is going to pour more of his energy into his newest project that builds on the success of the Actual Plays put out by Gamerstable. Openly Gamer Theater currently houses a ton of great content and will more than likely feature many of the voices you heard over the years on Gamerstable too! Also, OGT is a yet another proud member of the RPG Academy Network, so you know it’s quality.

STUFF FOR MY SITE

So I need to pull this article to a close and nothing fits better than detailing a few things about the site!

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In late 2016 Privateer Press increased its level of involvement with my site for review of their materials and this means I will hopefully have even more Warmachine\Hordes models and products to review going into 2017. To help with this Nick, a.k.a. Uncle Grumps, has made mention of the desire to continue writing pieces on various items associated with WarmaHordes, and hopes to even run something big for our group of players. Also, if you’ve paid attention to the photo gallery on my Warmachine\Hordes page on the site you will have likely seen some of Mike “The Meatfist” Bortz’s excellent work painting his miniatures. Not only will he continue to send me photos of his art but he has promised me a step by step painting guide of one of the newer models to come out for the Trollbloods hordes unit, Madrak, Great Chieftain (Madrak 3). I hope to unveil this soon! Lastly, Topher has been talking about throwing a post or two on here about board games, an excellent candidate for such a thing. I hope he can get around to it (he is getting married this year, me might be somewhat busy).

Here’s to some great gaming in 2017! If you feel I missed some news, hit me up in the Comments. What are you excited about this year?

-Melvs