KICKSTARTER REVIEW:FAITH: A Garden in Hell

*Hey guys! Melvin here. So, the Acadecon 2016 Kickstarter has run its course…and FULLY FUNDED! So I will hopefully see you in November. If you missed the Kickstarter have no fear, you can still get a badge and attend. Just head over to the website and buy one. It’s also a good place to check out details for Dayton, look up hotel rooms, check the special guests, and even the schedule of events.*

Burning Games is back on the scene after successfully funding their 2015 Kickstarter run for FAITH: The Sci-Fi RPG. FAITH Core is one of the best example of blending your standard Tabletop RPG with board game elements like decks of cards and card stock character sheets. This time they are attempting to fund a Starter Set and full campaign path for FAITH named A Garden in Hell.

Cover

Typically I start plugging Kickstarters I like day one but I took a measured approach to this one because I had a good feeling from the start that they’d hit their fund mark easily. I’m most likely not wrong either. With 23 days to go they already sit at 87% funded, more likely a “when are they going to fund” than an “if” at this point. Given the quality of  the parent system, check out my unboxing video for more on that, I have no doubt that A Garden in Hell will be one solid game. A perfect addition to someone’s library of games that wants an intro into this system for their players.

This new addition to the FAITH line isn’t just a Starter Set for those new to the game, it comes packed with new content so those who already own FAITH: The Sci-Fi RPG are by no means left out.

Items like:

What's in it

I had the opportunity to see a preview copy of the actual Campaign book. The 30 pages previewed were detailed and helped explain gameplay well. Not to mention filled with the excellent artwork I’ve come to expect from Burning Games.

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BACKER LEVELS OF NOTE (all prices are originally in Euros):

Skilled Gardner $33 ~ This is the first level that gets you a copy of the game, in addition to some preceding digital items. I like it because it creates a cheaper selection for a physical copy by removing any stretch goal rewards.

Relic Harvester $56 ~ Here’s the best choice for those truly interested in the game. You get a physical copy, all the digital items preceding, a comic book explaining the basic rules, and the RELIC stretch goals

There were some backer levels that got you a copy of the core game but those got snatched up pretty quick! Who knows, maybe a few more might open up. Keep tabs.

boar

Please do yourself a favor and check out this excellent game system with A Garden in Hell!

-Melvs

 

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Unboxing & Review: FAITH The Sci-Fi RPG

The Book

Last night I finally got around to completing my Unboxing of this unique RPG. I’ll jump right to the meat of it, here’s the link.

 

 

Now, this was a great chance for you to see some of the excellent craftsmanship that went into this game (and a little plug for AcadeCon of course). I make no secret in the video that I feel this product is of the up-most quality. However! Doing a blind Unboxing like that has its pitfalls, I couldn’t recall how to play the dang game… and it showed. A smarter Kevin would have gone back to his original review that came out during the Kickstarter run of FAITH, and done a little refreshing. That guy wasn’t around last night, he wanted to try his hand at the Unboxing and chose to dive right in. Well, for those who want to know a little more about the actual game, you’re in luck. The Kevin of today is feeling a bit more polished. Let’s review this thing shall we?

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Flip the gameboard over and the other side is in Spanish, nice touch!

The punch-outs mentioned in the video (which I’ve just now taken a break and gleefully punched all of them out, flipping love punch outs!) are all for the players. Four boards of punch-outs contain this game’s version of a character sheet, only here it is a game board. Almost all of these pieces you can punch out have homes on this character game board. Utilize them to change stats with adjustable numbers, add or remove upgrade tokens, or when starting any game use the various character portraits to choose a look. Highly customize-able and useful for streamlining various aspects of the game.

Another item I got a mite wrong last night was a side comment where I mentioned that the cards in the player decks might be something that works alongside your typical dice mechanics. This was wrong, there are no dice mechanics, only cards are used. The cool thing about this is it will allow players to manage their own luck in a way. They have a hand of cards to choose from, if they really want to succeed they likely can. That’s not to say they might not also take chances with lower valued cards, or even get a bad draw. There is still an element of chance, the players just have a bit more control. One of the only things I have a quibble with in this aspect is that there isn’t a GM’s deck of cards as well in order to get a bit of the same fun. I know why things like this are done, it streamlines the GM process, but I like it when I get to roll dice, or in this case deal cards. Some will very much appreciate the way the GM gets to run things though. We do get the NPC deck, that is a really cool toy, so maybe I should just be happy and shut it eh?

You’ve seen all these physical items already though, I spent 19 minutes showing them to you (despite a bit of terrible lag… man I’m kinda bad at this). I want to chat a bit about the world of FAITH. Very much the Sci-Fi game it claims to be, FAITH takes place in a setting rich with multiple planets, sentient species (many playable races), and gods. Travel through space is done via a group of wormholes known as the Labyrinth. This connective travel network is alarmingly well put together, allowing for many theories to suggest intelligent design. A myriad of planets make up the habitable worlds that the six species you can play as live, work together, war together. The gods of FAITH are ever-present and have little to do with faith as we know it (despite the title of this game). They are attached to a believer via personality rather than choice and the gods expect you to follow their commandments. You are still left a choice however, you just might run into a very real consequence for disobedience. Some really interesting role-play opportunities there.

If I had to compare FAITH to anything in its “feel” I’d go with the Mass Effect series or maybe even Destiny. Fully Sci-Fi with a hint of supernatural flair to it. The game is it’s own deal though, a ton of newness surrounds FAITH. Both the mechanics and the fluff turn some typical RPG tropes on their ear. I fully suggest you give it a chance. I know I’m going to get around to running a game someday, let me know if you’ve been able to or if you have any more questions about it below!

Want to learn more about FAITH The Sci-Fi RPG? Check their site!

Want to buy it? Here’s the Webstore.

-Melvs