Back in 2015 a company by the name of Burning Games took Kickstarter by storm with a brand new Role Playing Game, FAITH: The SciFi RPG. The concepts put forth by the Kickstarter were well received by fans of RPGs and critics alike. Set in a SciFi setting the game utilized a poker deck in a unique fashion to set forth a gameplay that was less based on luck and more so some resource management for players. I was certainly on board.
When the Kickstarter had run its course FAITH had been successfully funded and Burning Games had a success on their hands. It wouldn’t be their last either. Since then they’ve gone on to great success getting three other Kickstarters funded. So when they launched the Kickstarter for Dragons Conquer America, there was likely a lot of optimism, they’d been here before. A unique product, not much like what people have seen before (even in a gorgeous time of a veritable treasure trove of RPG concepts), with a touch of resemblance to FAITH by utilizing the same poker deck based system backbone, known as the “RPC Engine”. However, not far into its run backers started to stall and ultimately the creators decided to go back to the drawing board. What happened?
It is evident by their offered Starter Set, The Coatli Stone (free to download by the way), that this game has been worked on, in depth, prior to the Kickstarter. So while you may shrug and say “at least they aren’t out much, good thing they had Kickstarter!” You’d be partially correct of course but I imagine plenty has already gone into this product already. It wasn’t just a concept like some companies are fortunate enough to be able to utilize. Blood, sweat, tears, and capital likely went into what they have now, and if you check out the download mentioned above they have a cool idea.
In Dragons Conquer America you are transported to a fictionalized history of the 16th century invasion of the Americas. In this version all the trappings of fantasy are also prevalent. You have magic, from both the indigenous peoples of the Americas and a religious based magic from the European invaders, there are fantasy creatures to contend with as well, especially…well Dragons. That’s not all though. The creators decided to try something a little different with the lore this time around. They want the community that plays this game to help guide that lore. A living game if you will. It’s been done before but this would be the chance to essentially be a part of establishing a game world from the get go. Even using the outcomes of the Starter Set adventure.
So as you can see, Burning Games has a pretty cool concept at play here. Obviously it didn’t grab the same level of attention as their previous games did though. I have a few personal thoughts.
One area I noticed was the high dollar figure they aimed for. With FAITH they went for €30k (roughly $35k). That’s no slacker of a ticket price but they ended up with €41k at the end of the day. Perhaps that’s what played into their decision to set the goal this time to €42k (nearly $50k). To me getting into numbers that high for a brand new game setting can be a tough sell to some, even if you are a company like Burning Games who has a proven track record of delivering very quality merchandise.
Another potential issue at play might be the recent release of the revamped 7th Sea game by John Wick and company. It gives players a chance to run around a similar time period in an already established setting. Granted the loose system present in 7th Sea isn’t nearly as crunchy as the RPC Engine, so they are very different games, but it does provide another avenue to play explorer in an age of flintlock and boats. In this same vein, perhaps the core fans of Burning Games’ stuff just prefer Science Fiction.
I think what might be affecting it the most though is how the game lands in our current world climate. In DCA you can play as either the invading Europeans or the Indigenous peoples, this is true, but considering how we are currently looking back on those times, how would you ever want to be a conquistador? There is even a sub system within the rules that takes into account a character’s personal prejudices. That is some loaded shit right now, no matter how you view “political correctness”. To me I would have concerns running one of these games at a con, expecting everyone at the table to treat their character’s in game prejudices in an adult fashion. Yeah, it sounds ridiculous that I would be concerned about something like that, but it’s an inherent truth that many in our hobby have trouble with this. Granted, this is your game and you can be as good a guy in game as you want or as bad. It just seems like adding in a system that expects you to roleplay a prejudice might be uncomfortable for many (as a caveat you are expected to build you “tolerances” over time and are rewarded for it).
Maybe I touched upon some problems, perhaps not. In my last paragraph I might have even gone too deep into the system and found something personal when it might just be some surface stuff they need to tweak. In the end I truly hope they work out the kinks and bring this back to the table, I do actually love the conceptual time period as an area to play around in. I also know that Burning Games knows how to produce very quality work with interesting lore and solid mechanics. I’m positive this is merely a setback and not a barricade to future work. I wish them nothing but success!
If you wish to weigh in and voice why you think things went belly up for the time being feel free to comment below! Also let me know if you think I’m completely off base!