Fresh To War: Uboxing the Warmachine & Hordes New Releases for January 2017

What’s up, heathens?  Uncle Grumps here with another quick look at some of the latest releases from Privateer Press.  Today we will be focusing on everyone’s favorite group of religious fanatics: The Protectorate of Menoth.

First up this week is Sovereign Tristan Durant.

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Available as of 01/25/2017

MP $16.99

From Privateer Press’ website:

“Since becoming a full-fledged warcaster, Tristan Durant has been elevated to high station as a sovereign of the Protectorate. He serves the Creator by spreading the word of Menoth to all who would hear it. Though compassionate, Durant does not hesitate to unleash holy wrath in Menoth’s name upon his enemies, particularly when such foes threaten the safety of the growing flock under his protection.”

Durant has come a long way from being the Protectorate’s character journeyman warcaster solo.  He’s kept his middle of the road stat line with the exception of his STR, MAT, ARM, and CMD, which have all received a slight increase.  Durant has traded in his battle staff for Veritas, a moderately powerful spear with Damage Type: Magical, Critical Dispel, and 2 inch reach.  Not only did Durant keep True Sight, which allows him to ignore Stealth and cloud effects when determining line of sight, he also gained a Field Marshal ability that allows him to grant this benefit to warjacks in his battlegroup.

Durant’s spell list is where things start to get really interesting.  Chasten is a low cost, short ranged offensive spell with the same POW as his spear.  Upkeep spells and animi are removed from models damaged by Chasten.  Cleansing Fire is moderately costed, short range AoE attack spell that deals a decent amount of fire damage.  On a critical hit, all models hit are set on fire.  Hand of the Creator is medium cost spell that heals all friendly Faction models in Durant’s control range d3 damage points.  Inviolable Resolve is a cheap upkeep spell that gives +2 ARM to a friendly Faction model/unit.  Additionally, those models can’t be moved by a slam or push.  Manifest Destiny lets warjack’s in Durant control range roll additional die on melee attack and damage rolls and then discard the lowest die of each roll.  Durant’s feat, Prayers of War, gives each warjack in his control range a focus point and gives Durant one focus point, up to his maximum, for each warjack in his control range.

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Looking at Durant, it’s obvious that he’s a warcaster that wants a large battlegroup.  Between his feat and Manifest Destiny, Durant is a able to get the most out of the Protectorate’s already stellar warjacks.  Temple Flameguard make a good target for Inviolable Resolve, which makes them an extremely durable tar pit unit that can’t be pushed or slammed out of the way.  It’s worth noting that Hand of the Creator restores hit points to all models in Durant’s control range, not just warjacks.  Multi-wound units such as the Exemplar Bastions or the Flame Bringers will be more difficult to remove from the table unless a concerted effort is made to take them down.  In short, Sovereign Tristan Durant is a versatile warcaster that supports many different play-styles.

The next release we’ll be looking at is Feora, The Conquering Flame.

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Available as of 01/11/2017

MP $34.99

From Privateer Press’ website:

Feora, the Conquering Flame continues on her rising trajectory within the Protectorate. She has taken the reins of the southern armies like never before and has extended her participation in crusades abroad. Her aspirations have always been higher—to rule the theocracy—and the time has come when her flame may rise to its ultimate ascendancy as Feora continues to solidify her place at the heart of the nation’s dawning golden age.

 

Feora 3 ( F3ora? 3-ora?) is the latest epic Protectorate warcaster to mount up and become a cavalry model.  She boasts a decent stat-line with higher than average SPD, MAT, and ARM.  Feora has kept her weapons from her previous incarnation: a long ranged spray flamethrower and a magical spear with a decent POW and Critical Fire.  As a cavalry model, she also has a moderately powerful mount attack.  Feora has the assault ability, which allows her to make a free ranged attack while charging, and immunity to fire damge.  She also possesses the Flame Trail ability which makes enemy models she comes into B2B contact with suffer Continuous Fire.  Rounding out her abilities, Feora has Reposition [3] which allows her to advance 3” at the end of an activation in which she didn’t run or fail a charge.

Feora’s new spell list provides everyone’s favorite pyromaniac with some new tricks.  Banishing Ward is a low cost upkeep spell that protects a friendly model/unit from enemy upkeeps and animi.  Fire Step is a low cost spell with a range of SELF.  When cast, enemy models close to Feora suffer a moderately powerful fire damage roll and Feora herself can be placed anywhere within 3” of her current location.  Incite is an expensive spell that grants friendly Faction models +2 to attack and damage rolls against enemy models while they are in Feora’s command range.  Molten Metal is a cheap offensive spell that causes 1 point of fire damage to each column on a warjack’s damage grid.  Redline is an upkeep that grants +2 STR and SPD to a warjack in Feora’s battlegroup.  This spell also allows a warjack to run, charge, slam, or trample for free but the affected ‘jack suffers d3 damage points at the end of it’s activation.  Feora’s feat is Clash of Flames.  It allows Feora to immediately cast Incite without spending focus and grants her Flame Trail ability to friendly Faction models in her control range for one turn.

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This new version of Feora brings and interesting mix of abilities and spells to the table.  You’ll want to play her towards the front to get the most of Incite.  Fire Step can be used to get yourself out of trouble is Feora gets surrounded or just to extend her already impressive threat range.  Use Repostion to have her retreat to safety if necessary.  Redline can be cast on any of the Protectorate’s amazing melee ‘jacks.  Flame Bringers can help make the most of Feora’s feat.  Between Parry, Repostion, and Side Step, the Flame Bringers can spread the Continuous Fire effect to a surprisingly large number of your opponent’s models.  Feora, The Conquering Flame looks like a blast to play and I can’t wait to get her on the table!

Last but certainly not least, we have the Protectorate of Menoth Command Book.

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Available as of 01/11/2017

MP $34.99

The Command book contains the stats for nearly every model currently released for the Protectorate.  In addition to model rules, the Command book features two new theme forces.  The Creator’s Might which rewards you for playing ‘jack heavy and Guardians of the Temple which features buffs for various Flameguard units.  You can also find plenty of information of the structure and organization of the Protectorate military.  Like all of Privateer Press’ books, the Protectorate Command book is filled with gorgeous artwork.  This is in addition to gallery of painted models located near the back of the book.  It even includes a painting guide with tips on how to recreate the studio paint scheme and guides for variant schemes.  I’ve been thoroughly enjoying this book and I highly recommend it to anyone interested in the Protectorate of Menoth.

Looks like that’s all the time I have for this week.  Now, if you’ll excuse me, I have some heretics to burn!  ‘Til next time, folks!

-Uncle Grumps

Fresh To War: Uboxing the Warmachine & Hordes New Releases for September & October 2016

Here are some of the fall releases for the tabletop skirmishes wargame Warmachine and Hordes from Privateer Press!

RETRIBUTION OF SCYRAH

LYS HEALER

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Available as of 09/07/2016

MP $11.99

Love it when I can get a little love for Retribution! On first look the Lys Healer doesn’t really shine as a must have unit, but that doesn’t mean she can’t be very effective in the right circumstances. A very temperamental solo to say the least. Her Power of Faith ability will help against knockdown effects and we Retribution fellows tend to hate those. A feature I tend to like is her Move to Assist, this gives her a ton of movement range on the field and can possibly get her right in the thick of a spot where she’s needed. She’s going to be burden to some lists but unless you need her she’s a bit of a point soak.

 comes with the following abilities:

  • Heal
  • MAGIC ABILITIES
    • Power of Faith (*Action)
    • Purifying Prayer (*Action)
  • Move to Assist
  • Soul Ward

TROLLBLOODS

NORTHKIN SHAMAN

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Available as of 09/07/2016

MP $23.99

The Northkin Shaman seems like a interesting beast. The longer I look at this unit, and I’m not a Trollblood guy, I’m seeing the most useful feature being its Freak Storm magic ability that not only allows for a cloud effect of a sizeable margin but also allows for the Northkin Shaman to teleport a distance away from where it stood upon casting the effect. If you have the faction allotted amount of two of these you can really wreck up some line of sight. Having a decent ARM and a fair number of boxes may give it some sustainability unless someone gets serious about taking it down.

If you do find yourself not churning out AoE cloud effects every turn the Northkin Shaman can pack a decent punch with the magical ability Frostbite or can control the board a bit by lowering defense with Cold Snap, a magical ability that gives enemies the Chiller effect.

The Northkin Shaman has the following abilities:

  • Battle Wizard
  • MAGIC ABILITIES
    • Cold Snap (*Action)
    • Freak Storm (*Action)
    • Frostbite (*Action)

CRYX

SATYXIS GUNSLINGERS

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Available as of 10/12/2016

MP $24.99

Now here are some nasty ladies. Stats are all average, even for their double Magelock Pistols, but their abilities are where they really begin to shine. One especially nasty ability is their Blood Mist attack. If I recall correctly Blood Mist, an attack type that turns boxed enemies into a sizable cloud effect AoE, used to only work against living units. I noticed on this card though it now effects living or undead models. Not sure if you put two and two together but I can see a few shots being taken against some of your own units if it proves more favorable to put them down for a cloud effect! The group also houses the Black Penny as an attack type, always a nice feature for any ranged unit to ignore that melee DEF Bonus.

If this group finds itself in a melee situation, not advised, they aren’t without tricks. Using their horns, and an average MAT, they can do a bit of damage. What you are really hoping for is the critical because they pack a Critical Knockdown ability as well.

The Satyxis Gunslingers have the following abilities:

  • MAGELOCK PISTOL
    •  Black Penny
    • Blood Mist
    • Feedback
  • HORNS
    • Critical Knockdown

That’s all for now folks! be sure to visit my Warmachine and Hordes page to find photos of painted figures and other posts about this great game and the spinoff roleplaying games Iron Kingdoms and Unleashed.

-Melvs

 

 

Warmachine & Hordes 3rd Edition Opens Strong

A quick sidebar before the review. Melvin Smif’s Geekery has been nominated for an ENnie for Best Website! Voting is set to run July 11th through July 21st. I’d be very grateful for any votes received. While you’re there you may notice that one of my fellow network affiliates, The RPG Academy Podcast, was also nominated for Best Podcast. Please consider throwing them a vote as well! I’m already wildly excited and humbled to have been nominated. Thanks to all my readers for continuing to give me a reason to write. Now, on to the excellence that is WarmaHordes’ new edition! 

3rd edition

Back in April I informed you of the impending release of the newest edition of Warmachine and Hordes. Well, just the other day I received a package on my doorstep, and a press release in my email, from the fine folks at Privateer Press hallmarking its arrival! I spent time in my last post describing many of the changes in play that we would be seeing (adding the ability to pre-measure ranged shots, changes to balance units, etc.), so let’s spend a little time just reveling in the beauty of the finished product shall we?

For my review material, no expense was spared. I received the following items;
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  • Warmachine: Prime Core Rulebook
  • Hordes: Primal Core Rulebook
  • Cygnar Battlegroup
  • Cygnar Faction Deck
  • Skorne Battlegroup
  • Skorne Faction Deck

 

 

 

Now, the first thing I did with my veritable horde of new gaming supplies was call up my buddy who plays those filthy, magic wielding, god killing Cygnar humans to see if he’d be interested in some trading because… well, a man has to get his hands on his Elves baby!

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I’d like to formally welcome Warcaster Magister Helynna to my army.

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Old card

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New card. Look at the way it pops off the card!

The new edition didn’t only revise some of the rules, one of my favorite changes comes from the look of each Miniature(s)’ stat card. I’m posting a side by side below. I really adore the way they expanded the area covered in the artwork. I feel in a heated, timed, game it might really help me spot the unit I’m trying to get information from. Not to mention, it just makes the cards look all the much better.

THE NEW FACTION DECKS

Veterans have to update their faction’s stat cards for the new edition. Each box contains at least one redesigned stat card per model or unit and in the case of most Warjacks\Warbeast you’ll get multiple stat cards.

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The Faction Decks have an MSRP of $19.99 but I have seen many online going for roughly $17.95. A must have for veterans.

THE BOOKS

In recent years I’ve had the pleasure of reviewing a number of books from Privateer Press, they’ve all received high accolades from me. Great artwork, excellent binding, and chock full of information. The two core rule-books presented for this edition are no exceptions.

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Each book comes in well over 300 pages. In the first third of each book (after a lengthy history of their respective parts of the world of Immoren) you find detailed instructions on everything you’d need to know in order to play the game. From a macro understanding of basic rules and combat to intricate details like specific scenarios and terrain. The remaining bulk of the books are mostly dedicated to vast introductions to the factions you may wish to field, followed by some useful appendixes that help explain some final peices of information needed for specific faction rules, how to play Warmachine v. Hordes, etc.

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Table of Contents in Warmachine: Prime

Easily my favorite thing about these books lies with the extensive lore written for every faction. There is something unique about the world of the Iron Kingdoms, and its primal neighbors, that makes reading their histories so satisfying. You know I’ve lauded the worldbuilding present in this company’s roleplaying games (Iron Kingdoms & Unleashed), well these books here will give you the full scope of every major faction in the world. So if for some reason you aren’t into the the tabletop skirmish game, there is still something here for you. Pages and pages of juicy steampunk fantasy lore about a world at war.

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Each faction is detailed by it’s history, as mentioned above, and then has an extensive list of units touched on to give the reader a decent accounting of what the faction may play like. Obviously they couldn’t place every unit in a faction on page but I did notice that there appears to be an attempt to add a good amount of the new units out there, namely the new Warcasters and Warlocks present in the new 3rd Edition Battlegroups. The artwork remains impressive, litters the books, and often times takes up entire pages. It is some really great stuff.

Each book runs at an MSRP of $59.99, and thus far that’s been about the price I’ve seen on the various shopping options. I’d say they are worth it to the diehards. If you are just getting into the game, start with a Battlegroup. They come with everything you need to get started, in fact. speaking about the new Battlegroups…

 


THE NEW BATTLEGROUPS

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Along with the new edition, we get some new starter Battlegroups. Like I mentioned earlier I worked out a deal with my Cygnar playing friend\sworn enemy to obtain my own Battlegroup for the elves of the Retribution of Scyrah. Every one of these starter sets comes with a Warcaster (Warmachine) or Warlock (Hordes) that is exclusive to this third edition of the game, and adds in either Warjacks or Warbeasts to round out the small army. Beyond that, you are given all the tools needed to play the game with the only exception being glue to piece your new miniatures together. Each box includes:

  • • The Highly Detailed, Single-colored Plastic Miniatures w\ Stat Cards
  • • Basic Training Tutorial Guide
  • • Battle Map
  • • Introductory Guide
  • • WARMACHINE: Prime Rules Digest
  • • 18” Ruler
  • • 4 Six-sided Dice
  • • 10 Focus Tokens
  • • 3 Spell Tokens
  • • Obstacle Card

Everything in the box is of high quality with the one exception being the ruler but honestly, you likely have a tape measurer lying around somewhere. As mentioned above the only additional items you may need to provide yourself would be some kind of super glue to piece together your miniatures and you’ll likely want to invest in some paint at some point to add your own style to your pieces.

Veteran players are going to buy these starter sets for one reason, the new Warcaster\Warlock. Which leads me to my only real complaint about the sets. I really wish they would have switched up what Warjacks\Warbeasts came in the new Battlegroups. From what I can tell, with little deviation, most Battlegroups remain completely unchanged, excepting the Warcaster\Warlock of course, from their mkII counterparts. This means that the veteran players who are buying this item are typically only doing so for one miniature. I’m not saying PP needed to craft entirely new Warjacks\Warbeasts for this release but maybe they could have just switched a few out for different models. There’s no way to be certain you wouldn’t also land on some items a veteran player might have already had but at least there’s a chance that way. However, using the same models in this edition as the last ensures that a we receive the same pieces we got the last time we bought a starter set.

The Battleboxes have an MSRP of $39.99 and are the be all end all way to get started in this hobby (at least until the Two Player Battle Boxes come out in August). Pick a faction you’d like to play as, grab a Battlebox, and go to war!

-Melvs

P.S. When searching for any Warmachine or Hordes battlegroup be absolutely certain you are purchasing the third edition item of the game. Things look very similar when compared to the 2nd edition. Look for descriptors mentioning that the item was produced AFTER June 1st 2016, or that it is part of the third edition of the game.