Fresh To War: Uboxing the Warmachine & Hordes New Releases for February 2017

*Another month, another lineup of excellent miniatures from Privateer Press to showcase. This time hailing from those dark druidic denizens of the forest, the Circle of Orboros! As has become something of a monthly tradition I shall step aside and let Uncle Grumps chime in and tell you what’s what!*  – Melvs

What’s up, Jerks?  Uncle Grumps here again with another quick look at some new releases from Privateer Press.  Today we’ll be focusing on the Circle of Orboros.

First up is Una the Skyhunter

72101_una-the-skyhunter

Available as of 02/22/2017

MP $16.99

From Privateer Press’ website:

“During her time tending the far-flung griffon roosts of the Circle, Una developed an unparalleled affinity with the winged beasts and now employs them to cut down opponents without mercy. Having refined her arcane command over the elements, she is able to call upon the howling gales and updrafts of the highest mountain peaks to shape the flow of battle.”

Una the Skyhunter is the epic version of Una the Falconer, Circle’s character lesser warlock.  Through her transition to a full-fledged warlock, Una has kept her affinity for the flying Warbeasts of the Circle.  Una’s statline is fairly average for a Warlock with the exception of her lower that average MAT of 5.  She also boasts a Fury 7, 15 hitboxes, and 29 Warbeast points.  Una’s main weapon is her Wind Strike, a magical attack with decent range and POW.  Wind Strike has 3 attack types  you can chose from when making an attack.  Black Penny allows Una to ignore the penalty for attacking a target in melee, Snipe gives her attack +4 RNG, and Thunderbolt pushes models directly away from Una.  Wind Stike also has Reload [2] which allows Una to spend Fury to make up to 2 additional attacks.  (I don’t know how someone would go about reloading a magic staff but apparently it’s no problem for the Skyhunter).  Rounding out her weapons is Talonstrike, a magical, 2” reach melee weapon with a low POW.  Una’s abilities include Bird of Prey which gives griffon Warbeasts in her control range Flank with other griffon’s in her battlegroup and Hawker which gives Sprint to Warbeasts with Flight in her Command range.  Between the extra damage die from Flank and the movement shenanigans possible with Sprint, you’ll want to load up Una with as many griffon Warbeasts as possible.

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Una has access to four spells.  The first is Hand of Fate, a low cost upkeep that lets a Faction model/unit roll an additional die for attack and damage rolls and then discard the lowest.  Mirage grants a Faction model/unit Apparition, which allows a model to be placed 2” from its current location during the Control Phase.  Twister is a low cost offensive spell that creates a 3” AOE cloud effect for one round.  Finally, Wind Wall is a moderately priced spell that causes non-magical ranged attacks to automatically miss the caster and any models completely with 3” of the caster.  Additionally, models affected by Wind Wall cannot make ranged attacks.  Una’s feat, From on High, gives Faction models with Flight in her control range +2 SPD and prevents friendly light Warbeasts from being targeted by melee attacks for one turn.

Scarsfell, Rotterhorn, and Razorwing Griffons all shine with Una.  On her feat turn, these light Warbeasts can threaten huge parts of the board.  Including a Gorax Rager for its Primal animus will allow you to buff your Griffons to even more ridiculous levels.  Keep in mind that Una’s Warbeasts must be within 8” of her to benefit from Hawker.  This can leave her vulnerable to a counterattack if you aren’t careful with your placement.  Use Wind Wall to keep her safe from shooting and Twister to block line of sight.  Una the Skyhunter brings an interesting bag of tricks to the table.  She’ll have your opponents warily watching the skies for the whole game.

The next model we’ll be looking at is Kaya the Wildheart

72102-kaya-the-wildheart

Available as of 02/08/2017

MP $29.99

From Privateer’s website:

“Atop her moon-white wolf Laris, Kaya the Wildheart rides at the head of swift forces fighting with fang and claw. She and Laris operate as one, Kaya skewering foes with her spear while the great wolf’s jaws clamp down on exposed throats. Any pack of beasts under Kaya’s command strikes with stunning speed and power, rendering the opposition incapable of counterattack.”

Apparently, Kaya is no longer content to just use Laris as a “barknode” and has decided to ride the poor doggo around the battlefield.  Kaya 3 has the similar stats to her two previous incarnations.  She has lost a point of DEF and gained +2 ARM.  Kaya’s weapon of choice is Mistral, a moderately powerful magical spear with 2” reach.  She also has a moderately powerful mount attack courtesy of Laris.  Kaya has the Pathfinder ability which allows her to ignore movement penalties from rough terrain and Reposition [3”] which allows her to advance 3” at the end of an activation in which she didn’t run or fail a charge.  On top of all that, she has Field Marshall Reposition [3”] which gives all Warbeasts in her battlegroup Repostion.

Kaya 3 has four spells to work with.  The first is Blood Spiller, an inexpensive, moderately power offensive spell that allows Warbeasts in Kaya’s battlegroup to charge or slam the model hit without being forced.  Next we have Fog of War, a moderately expensive upkeep that gives concealment to all models in Kaya’s control range.  Note that this includes enemy models.  Soothing Song is a dirt cheap spell that allows Kaya to remove 1 point of fury from each living Warbeast in her control range.  Kaya can only cast Soothing Song once per activation.  Finally we have Synergy.  This spell gives models in Kaya’s battlegroup a cumulative +1 bonus to melee attack and damage rolls (limited to +3)for each other model in her battlegroup that hit an enemy with a melee attack while in her control range.  Kaya’s feat, Moon Shadow, gives friendly Faction models +2 DEF, lets them ignore free strikes, and allows them to move through enemy models for one round.

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Just like her other incarnations, Kaya 3 is a warlock that wants plenty of Warbeasts in her battlegroup.  Synergy is an extremely powerful spell.  A Warpwolf Stalker that has warped strength and has the Synergy bonus is effectively MAT 9 and hits at POW 21.  Fog of War can help your melee beasts get into combat without getting shot up.  Soothing Song allows Kaya to take more living Warbeasts and lets her push those Warbeasts harder without fear of frenzy checks.  Any Circle melee Warbeast is going to work well in a Kaya 3 list.  Consider bringing a Gorax Rager or a Feral Warpwolf for the always useful Primal animus.  A unit of Shifting Stones can help with fury management and help keep you Warbeasts in the fight.  Kaya only has 6 fury to work with so bringing a Druid Wilder for the free upkeep might be a good investment.  Kaya the Wildheart brings a powerful set of abilities to the battlefield and she stands ready to lead your beasts to victory!

The last release we’ll be looking at today is the Circle of Orboros Command Book

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Available as of 02/08/2017

MP – Softcover $31.99

MP – Hardcover $41.99

Like the other two Command books that have been released, the Circle book contains the rules for the majority of the released models in the faction.  This book also contains a plethora of useful information about how the enigmatic Circle is structured and how its members wage war.  The Command book includes two new Theme Forces: The Bones of Orboros which focuses on the construct Warbeasts of the Circle, and The Wild Hunt which grants bonuses for bringing Wolf Sworn models and units.  The back of the book contains guides for how to recreate the look of the studio Circle paint scheme and guides for two amazing variant schemes.  I’d recommend this book to anyone who plays Circle or even has a passing interest in the Faction.

That’s all I’ve got for today.  As always, feel free to post any comments or questions you might have.  ‘Til next time, folks!

-Uncle Grumps

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Fresh To War: Uboxing the Warmachine & Hordes New Releases for November 2016

*Hey everyone, I’m pleased to announce the debut article from a good friend of mine, Nick, a.k.a. Uncle Grumps. The guy simply knows more than I do about Warmachine/Hordes. He’s the guy who introduced me and he’s a driving force for why I still play. I think I even beat him once. So whether he’s Krushing you with Khador, Mincing you with Mercs or Minions, PLASTERING you with Protectorate of Meno… you know what… just please enjoy his article. – Melv

What’s up, Jerks? This is Uncle Grumps and I’m here to talk about Warmachine/Hordes.

First of all, an introduction is in order.  I’ve known Melvin since grade school, and yes, I do have an endless amount of embarrassing stories I could divulge.  I started playing Warmachine/Hordes in 2009 and immediately fell in love.  My main factions are Khador, Mercenaries, and Minions.  I also have a small smattering of Protectorate of Menoth and Cryx.  I would consider myself to be a casual player, although I have played in my fair share of local tournaments.  Since I’m a bit more knowledgeable about WarmaHordes than Melvin, I’ve agreed to help him out with a series of articles to showcase the game.  In other words, I’ve hijacked Mel’s website and he’s not getting it back.

Today, I want to take a quick look at two recently released solos.  First up is Major Harrison Gibbs, a mercenary model that works only for Cygnar and is a Partisan for that faction.  From Privateer Press’ website:

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Available as of 11/09/2016

MP $14.99

 “A natural survivor and ruthless pragmatist, the man known as Gibbs is as capable on the battlefield as any professional soldier. As a cook in a Cygnaran trencher company, Gibbs was stranded behind enemy lines and was forced to adapt to survive.  Wearing the uniform of a dead officer, he introduced himself not as a cook but as Trencher Major Harrison Gibbs and has become a vital member of the Llaelese Resistance.”

Quite a backstory, eh?  Major Gibbs’ model is full of small, characterful details that reflect this background, such as the frying pan and spatula tied to his pack or the holes worn in his scavenged overcoat.

A glance at the front of Gibbs’ card reveals a stat line that is thoroughly average.  His speed, MAT, RAT, defense, armor, and command are all middle of the road.  Gibbs wields a standard military rifle with one notable exception.  When you make an attack with his rifle you can choose one of two attack types: a standard rifle shot or an AOE 3 POW 10 grenade shot.  Gibbs is also packing a club with middling range and damage but crit brutal damage for a bit of extra oomph.  Top it off with Assault and Tough, and you have a solo that isn’t afraid to get his hands dirty.

The back of Gibbs’ card contains a plethora of useful abilities.  Dodge allows him to advance 2” after an enemy attack misses him.  Feign Death means he cannot be targeted by ranged or magic attacks while he is knocked down.  Gibbs also has Reposition (3”) which allows him to advance 3” after an activation in which he did not run or charge.  His Leadership (Llaelese) ability grants Feign Death and Reposition (3”) to any Llaelese warrior models in Gibbs’ command range.  For now, the only models with the Llaelese keyword are Ashlynn d’Elyse, Anastasia di Bray, Gastone Cross, Groman Di Wulfe, Ragman, Sgt Nicolas Verendrye, the Thorn Gun Mages and Gibbs himself.  However this is likely to change once Privateer releases a Highborn Covenant-style Llaelese theme force.  Last, but certainly not least, is the Hot Meal ability.  This ability allows Gibbs fully heal all friendly, living, Faction, warrior models in his command range once per game.  Yes, this includes your Warcaster.

Major Gibbs is an interesting collection of survival and buffing abilities.  His synergy with Ashlynn is obvious.  Giving the speedy Warcaster Feign Death, Reposition (3”) and the option to fully heal once per game is huge.  He can also grant these abilities to key Llaelese support solos like Gorman or Ragman.  As great as his buffing potential is, you shouldn’t discount his combat prowess.  His ability to throw out 3” POW 10 AOE’s and then Reposition out of harms way can be devastating to clumped groups of warrior models.  As of right now, Gibbs has more to offer a Mercenary army than a Cygnaran force, but I foresee that changing in the future.  I wouldn’t be surprised if Privateer released a Cygnaran Trencher theme force that features Gibbs.

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A placeholder as Grumps paints

 

The other solo we’ll be taking a look at today is the Blighted Nyss Warlord from the Legion of Everblight.  From Privateer Press’ website:

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Available as of 11/09/2016

MP $14.99

“The warlords of Everblight’s Legion enter combat armed with the double-bladed claymore – a weapon requiring remarkable dexterity and coordination to wield. With it, a blighted Nyss warlord scythes through enemy ranks, severing heads and limbs alike with blinding strikes.”

The Warlord is a melee combat monster.  His stat line is average for a solo except for his low RAT and exceptional MAT.  His double claymore boasts the same range and damage as the swords of the Blighted Nyss Swordsmen along with the Weapon Master ability.  The back of the card is where things really start to get interesting.  The Warlord’s first listed ability is Blade Shield which gives him +2 DEF against ranged attacks.  This provides a slight increase in survivability but a concentrated effort can still take them down at range.  Next up is Cleave which grants the Warlord one additional attack if he destroys an enemy model with a melee attack.  When this is combined with Overtake, which lets the Warlord advance 1” after destroying an enemy model, it gives the Warlord to strike multiple targets at unexpected angles.  The Warlord also has Precision Strike which allows his controller to choose the column or branch damaged when attacking warjacks or warbeasts.  He also grants Blighted Nyss Swordsmen in his command range Precision Strike thanks to his Leadership ability.  Finally, the Warlord’s double claymore has the Decapitation ability.  This doubles any damage that exceeds the ARM of the target.  All of this combines to make the Blighted Nyss Warlord a veritable killing machine.

You’d hard pressed to find a Legion army that couldn’t benefit from a Warlord or two.  Thagrosh, the Messiah can empower Warlords to hit harder and more accurately with Manifest Destiny.  The extra attack and placement from Rhyas, Sigil of Everblight’s feat can help a Warlord to get even more out of Overtake.  You may find it challenging to deliver the Warlord into melee, especially after your opponent sees the havoc it can wreak on his or her models.  A Swamp Gobber Bellows Crew can help ensure the Warlord arrives intact and ready to rock.

unpainted-blighted-nyss-warlord

A placeholder as Grumps paints.

 

That’s all I’ve got for today.  I’m moving Gibbs and the Warlord to the front of my painting queue.  Hopefully I’ll have some photos to share soon.  Feel free to post any comments or questions you may have.  Complaints can go straight to Melvin.  ‘Til next time, folks!

– Uncle Grumps

Fresh To War: Uboxing the Warmachine & Hordes New Releases for September & October 2016

Here are some of the fall releases for the tabletop skirmishes wargame Warmachine and Hordes from Privateer Press!

RETRIBUTION OF SCYRAH

LYS HEALER

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Available as of 09/07/2016

MP $11.99

Love it when I can get a little love for Retribution! On first look the Lys Healer doesn’t really shine as a must have unit, but that doesn’t mean she can’t be very effective in the right circumstances. A very temperamental solo to say the least. Her Power of Faith ability will help against knockdown effects and we Retribution fellows tend to hate those. A feature I tend to like is her Move to Assist, this gives her a ton of movement range on the field and can possibly get her right in the thick of a spot where she’s needed. She’s going to be burden to some lists but unless you need her she’s a bit of a point soak.

 comes with the following abilities:

  • Heal
  • MAGIC ABILITIES
    • Power of Faith (*Action)
    • Purifying Prayer (*Action)
  • Move to Assist
  • Soul Ward

TROLLBLOODS

NORTHKIN SHAMAN

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Available as of 09/07/2016

MP $23.99

The Northkin Shaman seems like a interesting beast. The longer I look at this unit, and I’m not a Trollblood guy, I’m seeing the most useful feature being its Freak Storm magic ability that not only allows for a cloud effect of a sizeable margin but also allows for the Northkin Shaman to teleport a distance away from where it stood upon casting the effect. If you have the faction allotted amount of two of these you can really wreck up some line of sight. Having a decent ARM and a fair number of boxes may give it some sustainability unless someone gets serious about taking it down.

If you do find yourself not churning out AoE cloud effects every turn the Northkin Shaman can pack a decent punch with the magical ability Frostbite or can control the board a bit by lowering defense with Cold Snap, a magical ability that gives enemies the Chiller effect.

The Northkin Shaman has the following abilities:

  • Battle Wizard
  • MAGIC ABILITIES
    • Cold Snap (*Action)
    • Freak Storm (*Action)
    • Frostbite (*Action)

CRYX

SATYXIS GUNSLINGERS

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Available as of 10/12/2016

MP $24.99

Now here are some nasty ladies. Stats are all average, even for their double Magelock Pistols, but their abilities are where they really begin to shine. One especially nasty ability is their Blood Mist attack. If I recall correctly Blood Mist, an attack type that turns boxed enemies into a sizable cloud effect AoE, used to only work against living units. I noticed on this card though it now effects living or undead models. Not sure if you put two and two together but I can see a few shots being taken against some of your own units if it proves more favorable to put them down for a cloud effect! The group also houses the Black Penny as an attack type, always a nice feature for any ranged unit to ignore that melee DEF Bonus.

If this group finds itself in a melee situation, not advised, they aren’t without tricks. Using their horns, and an average MAT, they can do a bit of damage. What you are really hoping for is the critical because they pack a Critical Knockdown ability as well.

The Satyxis Gunslingers have the following abilities:

  • MAGELOCK PISTOL
    •  Black Penny
    • Blood Mist
    • Feedback
  • HORNS
    • Critical Knockdown

That’s all for now folks! be sure to visit my Warmachine and Hordes page to find photos of painted figures and other posts about this great game and the spinoff roleplaying games Iron Kingdoms and Unleashed.

-Melvs

 

 

Fresh to War: Uboxing the Warmachine New Releases for August 2016

The third edition of Warmachine & Hordes has been upon us for some time now. I detailed a few of the new Starter boxes, along with their faction decks and even the newest editions of the core rulebooks, back in early July. I got a chance to sit in on the Gen Con panel and it was plain to see, Privateer Press is armed to move forward with their wildly successful product lines.

Fresh from the product line I was greeted with a bevy of new models this week, all August releases, for the Cryx and Cygnar factions! Let’s do a little unboxing shall we?

CYGNAR
BLACK 13TH STRIKE FORCE UNIT – RESCULPT 

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Available as of 08/10/2016 
MP $21.99

Up first I’ll detail the resculpt of the ever popular Black 13th Strike Force. Now, I’m not a Cygnar guy but I’ve seen requests for years to resculpt these guys, essentially the major complaint has always been that they were dwarfed by other gun mages in the game. Chances are I’m not informing any Cygnar fans about the need for the resculpt, and you guy have to love being heard. The resculpt came out great! Ryan, Lynch, and Watts look fantastic and are ready as ever to die for the cause.

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Probably blasphemy but I love not having to glue a lot of pieces together. Very little flash to concern yourself with, excellent detail.

There are a lot of changes to the card for this unit, namely it is streamlined and many of the individual tactics for each member have been either removed or merged with the others. What you have now is a single coherent unit.

The whole unit gets:

  • Gunfighter
  • Officer (Lynch only)
  • Concentrated Fire
  • Prowl
  • Swift Hunter

Their Magelock Pistols, that count as magical weapons, get the following Attack Type options:

  • Black Penny
  • Brutal Damage
  • Snipe

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Sure some of the novelty of this group has disappeared, now that they no longer have individual specialties, but on the whole it is a much faster unit to play out. Now you don’t have to recall which ability went with which character. I’d prefer that, but then again at the table I’m still a novice.

CYGNAR
ARCANE TEMPEST RIFLEMAN SOLO

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Available as of 8/10/2016 
MP $12.99

The Arcane Tempest Rifleman will be welcomed at any Cygnar table I’d imagine. As a Retribution guy I can attest that a Ghost Sniper or two finds its way into most of my armies and for a mere one extra point cost the Arcane Tempest Rifleman trumps Ghost Sniper every time. Having the Magelock Rifle grants him some actual attack options. Reposition beats out Swift Hunter, this guy comes with Arcane Precision to handle those stealthy punks. His weapon is a magical weapon too. Frankly, I’m jealous.

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The Rifleman comes with the following abilities:

  • Arcane Precision
  • Marksman
  • Resposition

Their Magelock Rifle, which counts as a magical weapon, gets the following Attack Type options:

  • Deadly Shot
  • Snipe
  • Ward Breaker

So no lie here, I’m really jealous. One extra point cost has this guy trouncing my Ghost Sniper. The front card stats are the same too, though Ghost Sniper does get Pathfinder I guess. Oh well, congrats Cygnar players!

CRYX
CARRION THRALLS

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Cryx has some nasty specimens eh?

Available as of 8/10/2016 
MP $44.99

I can’t come right out and say that these guys are going to cause a ton of fear in a Cryx player’s foes but they certainly make for one Hell of a jamming unit. They can cover large swaths of ground with high SPD stat and with a Reposition ability that has some serious length, they have the ability to swoop down on an unsuspecting solo only to move on and jam up their true target unit later.

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A lot of flash on the smaller pieces but the level of detail is just top notch. I really like the perched guy, very different from the rest so it makes for a great leader piece.

The unit size comes in either a group of six or a group of ten, and I’d say it yields a bit of a high point cost for what you get but I can imagine a few players that may like to throw this group out from time to time just to have something unique on the table.

The Carrion Thralls come with the following advantages:

  • Combined Attack
  • Flight
  • Undead

They also come with the following special abilities:

  • Finisher
  • Prowl
  • Reposition

CRYX
INFLICTOR*SEETHER HEAVY WARJACK KIT

Available as of 8/24/2016 
MP $34.99

With the onset of mk III we finally get an actual sculpt for the Inflictor it seems. I’m digging the look, wondering how far that stinger arm will stretch though. Might cause a bit of cluster on the battlefield.

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I’ve always enjoyed getting an actual how-to map for putting these types of models together. Never been the best at it, really wish some units came with instructions personally. There have been plenty of times I’ve given the wrong hand to one of my poor guys.

It’s fitting to place these two guys in a box together as choosing one over the other represents choosing one of two very different play styles. The Inflictor is a great unit to use if you need to protect your Warcaster from harm with its Shield Guard ability whereas the Seether is your standard rush and attack style crazoid. The lore even states that the Seether is basically uncontrollable, so that’s a fun image.

The Inflictor comes with the following special abilities:

  • Shield Guard
  • Critical Poison (on Stinger weapon)

The Seether comes with the following Special abilities:

  • Berserk
  • Countercharge
  • Uncontrollable Rage
  • Hard Head (Tusks Weapon)

This has been my first true unboxing for Privateer Press’ Warmachine line, so I hope I did the game some justice. Feel free to leave a comment if you feel i left some critical information out as I’m just getting used to this style of review. Be honest, I can take it! I want to bring you the best possible information I can. Thanks all!

-Melvs