Piracy in Theah! John Wick’s 7th Sea

“Let’s play a pirate game!” Who hasn’t either heard this exclaimed or shouted it themselves when contemplating their table’s next set of adventures eh? Over the years there have been a number of games suited well enough for a game on the high seas, generic systems like Savage Worlds, or maybe even a game that integrates the concept within like Iron Kingdoms. None have ever been quite as quick to the tongue as 7th Sea however and now, fresh from a successful Kickstarter run (and the starting of a whole new company, John Wick Presents) we have finally received a second edition of the game. Let’s be honest though, this is more of a re-branding of the titular title, utterly new and cinematic in nature, the new 7th Sea is upon us.

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The version of this product I will review is the pdf format of the game, available from Drive Thru RPG for $24.99. At this price point you will receive:

  • The Core Rulebook in a Low and High resolution format
  • Character Sheet
  • Two World Maps
  • The Quick Start rules

You’ll find zero complaints from me regarding the design, layout, and imagery of this product. It is flat out gorgeous. It really makes me consider getting my hands of the physical copy of the book some day, if for no other reason than to have it sit on my shelf looking pristine while I use the pdf for game-play so as never to touch it. As is evident from the style chosen to introduce those behind this book (a well drafted mock up of a movie poster) there is a push to showcase this work as a grand cinematic feature. This style choice does not disappoint, I had some real fun parsing these pages and loved all the artwork within.

After an introductory work of short fiction, the well written “A Day’s Work” by Jennifer Mahr, that goes a long way into giving its audience a feel for the world of Theah and its heroes (no worries I’ll not ruin it, great read) we get ourselves into the meat of the book.

Chapters one and two are all introductory pieces into the 7th Sea and an expanded introduction into the world of Theah itself. The continent of Theah is loosely based on our real world version of Europe and Asia of the pertinent time periods to the age of piracy. An interesting tidbit we receive right off the bat is an emphasis on how the world of Theah handles diversity, in that peoples of all nation, sex, and creed are to be treated equally. This is a great idea for the game table anyway, so including it in game (with a good rationale for why it is that way) is a nice touch. Further through chapter two we are introduced to the various nations (their etiquette, governments, and even food, clothing , and customs), Religion, Guilds, Pirates and Privateers, and more. Some of the items touched on here are broadened in their own chapters, like Secret Societies. Spanning just over 100 pages these chapters give you just what you need to have a feel for the setting.

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I adore every chapter’s two page splashes. Some utterly epic work.

Character creation, as described in chapter three, comes across fairly simple with enough choices to address even the most fiddly of players. An interesting process starts this creation off. A list of twenty questions helps to guide a player into fleshing out just who their character is. Questions like “How would you physically describe your hero?” might assist you in the mechanical aspects of the upcoming creation and yet there are also questions like “Is your hero in love?” that speak to more “fluff” related items. After reading through this section I can easily see how a veteran of the game might simply skip it but I’d urge any player to use this list as a jumping off point, it really looks like it might add some much needed depth!

Honestly, once you have a concept for your character (something the aforementioned section will produce) the remaining choices simply fall into place. Traits detail core strengths, next your character’s nation and background add bonuses to and Advantages, then you enhance Skills gained through your Background or add new ones, and add some extra Advantages. These are the major mechanical aspects, and your concept will help you choose them quickly. After that there are two items to add on to a character that I feel are pretty unique. Arcana is essentially a version of horoscopes that add extra bonuses to certain styles of play, and then you come to Choosing a Story. This last bit is much more abstract, as you aren’t bound by the suggestions they lay out, but as I mentioned there are suggestions (and a helpful template). Your story appears to be the mechanism for how your character advances in “level” or rather how one increases certain Traits\Skills or earns new Advantages. Complete your story, earn the pre-ordained reward. I will note that there is one last step of some finishing touches to work on after this though, wealth, languages, secret societies, etc.

Chapter four addresses the mechanics of play. There is a simple three step system to recall for any situation. The GM sets the scene, a player may decide to take an action and if the GM feels that action is what’s called a “Risk” the player will need to roll dice, lastly the results of those rolls to resolve the Risk. Obviously things may get more interestign than that but thems the basics. One thing I like is the section starting on page 172 that lays out a fictional back and forth between a GM and a player to showcase how such situations play out. I’ve seen this trick done many a time in RPG books and I always like it.

Once the die are cast and totaled, called the Approach in this book,  the GM must then decide if the player has succeeded and created an Opportunity for the players, a Consequence, or both. Great care is taken to ensure any GM knows that it is far more interesting to mix the two and to liven them up from a standard “You\They take wounds” situation where possible. Make it cinematic.

Getting deeper into this chapter the rules allow for all sorts of adjustments, from both the GM (ala something called the Danger Pool) or the players (Hero Points, Flair, Pressure). Details get rounded out about dealing with wounds, because sometimes the Consequence truly is taking a sword to the gut, and there is even a nice section on setting up a “rush of furious activity” known as a Dramatic Sequence. The mechanics can seem a heady at first, but the deeper you read (and after parsing the various examples) you’ll get the gist rather easily.

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All I’ve spoken on only encompasses the first two thirds of this book. The next four chapters cover various character options, the many styles of sorcery available, dueling maneuvers, how to sail a ship, and the various secret societies a player can belong to. Then, to wrap things up, we have a strong finale chapter dedicated to assisting GMs (from novice to veteran).

7th Sea is a very different game from its roots with its original Roll and Keep system, and it stands to be seen which players may prefer. The new system is well fleshed out though. Attention has been paid to the minutia, and we have a very complete game. It is an interesting blend of fiddly mechanics and emphasis on storytelling that I find myself interested to dive into. I get the impression my regular gaming table would not approve of the “leveling” mechanic in the game, but I honestly love the idea of setting out to actually complete story arcs and goals, and then being rewarded for doing so.

If you find yourself craving that cinematic feel of piracy on the big screen, this is your game. If you love the idea of taking a character along a storied path, this is your game. If nothing else the book is chock full of excellent artwork, and fantastic lore usable in any piracy game. There’s a reason this project raised over 1.3 million on Kickstarter, it is grand!

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Get out there and sail those seas!

-Melvs

 

 

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Gen Con 2016

Just like that the thunderous rolling of thousands of dice has finally ceased as the 49th Gen Con has come to a close. Once again I had the privilege of attending, and once again I more than enjoyed myself as I dabbled in old traditions and fresh wonders. Every year has its reasons to be memorable, and maybe it’s simply because I am fresh from attending but this one feels like it may go down as one of the best ever, well… for me at least. I’ll try to unpack everything as best I can but to be honest, with so much having occurred, I’m certain to leave a few things out.

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WEDNESDAY

Once again I had the pleasure of hooking up with the gang from the Gamerstable Podcast (whom I understand will be ending their podcast run in roughly 20 episodes WHAT!?) for some shared driving, room, and board. After a lengthy goodbye to my wife and two lovely kids (I missed them terribly all con), I made the trek to Illinois for the carpool. We left mid-morning and made Indianapolis in good time and the first thing we noticed was dear sweet Drowzee was Indy a hotbed for Pokestops and ‘mons! After a quick check in at the Sheraton we were off to The Ram!

The Ram has become the go to watering hole for the yearly Gamerstable meetup, and historically I’ve always had something else to do that night. This year I was free and clear to join the festivities though and I’m certainly glad to have done so. Getting the chance to catch up with the guys and gals of Gamerstable was a highlight for me the entire convention. I live within and hour or two of most of them but typically during the year life gets in the way of spending all that much together. I spent the night meeting up with old friends and made a number of new ones. Highlights include having the entire Of Dreams and Magic (ODAM) team come by to pay a visit, meeting Pete Petrusha in person finally, and Toju…TOJU my awesome buddy, and fellow Vagabond Gamer, from Australia that I finally met in person as well!

The Ram was highlighting the new EATdition from Privateer Press this year! ;P

The Ram was highlighting the new EATdition from Privateer Press this year! ;P

The Ram was an awesome hangout spot but that was the only place I needed to stop by Wednesday night. So I took a leisurely walk down to the Union Station Ballroom to catch up with Michael Ross from The RPG Academy. It felt like I was walking into a pocket plane wherein AcadeCon lay within Gen Con. I happened to walk into numerous games already in progress and, not seeing an opening anytime soon, I made due with some brief “nice to see-yas” and made my way back to The Ram to finish the night. I had kind of ditched the ODAM team anyway, so I wanted to get back and resume chatting with them, and others.

The night ended with a glance at the Will Call line and a hearty “Hell no I ain’t standing in that!”. I made my way back to the hotel and collapsed, ready to awaken in like 4-5 more hours to jump in the Press line!

THURSDAY

Thursday morning came real early for me. I woke at 5 a.m. and quietly stole from my hotel room into the dark morning. This year someone made the decision to limit press access to the con floor to just the first 90 press badge holders to jump in line that morning at the press room and I wanted that early access. As I was walking to the line I noticed there was an absence of a line for Will Call so I walked up and got my tickets in less than five mins (looks like skipping it the night before was the right call). I was fortunate to get in line as the number 29th line guy and Michael Ross was number 27! He willingly slid back a spot in line so we could chat about our excitement for the convention. The press line is always a fun time, I get to see a lot of familiar faces. Later on a few other buddies showed up further down the line so Michael and I had some fun tweeting back and forth with Rohit from Gamersplane and Bryce. Bryce made a crack about my beardless face & it hurt me deeply.

Press Badge in hand I realized I left my camera back at the room (I’m really good at this “reporting thing”) so I hoofed it back to the hotel. The trip back and forth from the hotel clocked in at .6 of a mile one way. Perfect distance in my opinion, just far enough away to dissuade me from spending too much time there but close enough for a walk.

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The early access line(s)

After grabbing my camera I made it back to the early access line just in time to discover the snafu that had occurred regarding it. Two lines had formed, I had no way of discerning which was the “true line” so I made the call to just sit near a wall outlet and charge my phone figuring I’d get in early no matter what line I was in. This marks the only time at the convention I ever noticed people actually seeming frustrated enough to cast aspersions on others. I totally got it too, see most of the early access folks were VIG’s (Very Important Gamers), they had paid good money for the privilege of early access and they wanted to ensure they got to the booths they were interested in in order to buy the games they feared were limited. So this two line business meant that effectively many were cutting in front of others. I wanted no part in that, had no interest in buying things right away anyhow.

As and aside, and I’ve struggled with whether or not to even bring this up, I feel Gen Con has an issue with the various access levels that they give Press. Now, being a member of the press pool at Gen Con it may seem like I’m complaining from a bit of a “first world standing” but hear me out. Right now the best access the press has to those on the exhibit room floor is the one hour early access on day one of the Con. We are given the same one hour that the VIG’s and various other specialty groups are given, and this year only 90 of us were even given that. The VIG’s are there to shop, they are going to storm the doors and fill up lines and time with the biggest names out there the second they get through those doors. While I have no qualms talking with some of the smaller groups out there, this is an impediment to our ability to catch some of the bigger fish ad hoc. We are certainly capable of setting up our own interview times, mine you, but it just feels like we should have a bit more access. In my opinion Press should be allowed in an hour early or an hour later on some other day. Give the VIG’s their initial day and let press have a day all their own. Maybe even one hour early on Sunday. Right now, other than the novelty (though I really love and appreciate that novelty!), there isn’t a lot of reason for press to be in there with the horde of VIG’s.

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So lovely

Moving on. That first hour on the floor was nice, if not particularly useful. I got to take in the sights without the crush of people you usually run into. I also noticed immediately that the fine folks of Gen Con made huge efforts to lower the crowds with a large increase in exhibit hall space! Later on in the con weekend I noticed the extra space made for a much more open exhibit floor.  I did get to speak with the creators of one particularly interesting game I’d never seen before. Fate of the Norns: Ragnarok has actually been around in some way since 1993 but it’s most current edition originates in 2005 and now has a second edition that came out in 2012. The books are gorgeous and the mechanics rely on the pulling of runes rather than die rolls, this style is called the “Runic Game System” or RGS. Looks like they were there repping their new book FotN:Ragnarok: Denizens of the North on top of their older, core books. Man these books looked very cool and I wish I’d been able to lay down cash right then and there!

The early access hour evaporated very quickly and after watching the hordes descend onto the con floor I grabbed some lunch, headed back to the hotel to chill for a bit, and then grabbed my Orc Stomp 5k packet! I’m always excited about the 5k, despite some thinking I’m nuts for even doing it. It’s fun just chatting with others getting ready for it too, so packet pickup is a nice easy going experience. After that I hit the exhibit hall floor for just a little longer and then it was back to the hotel yet again to get myself all dressed up for the annual Gamerstable Award Dinner at St. Elmos Steakhouse.

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Eric presenting Monte Cook the coveted Gamerstable Award

This year’s award recipient was Monte Cook, and his plus one was none other than Shanna Germain. I am consistently impressed by the ability Eric Austley has to draw in big names for this award, his recipients all deserve the accolades too. Monte and Shanna were excellent dinner table companions, despite the fact Monte convinced Shanna and I to try a Sichuan Button.  Don’t get me wrong, I like trying new things but… let’s just say it was not for me, not big into “electrocuting” my tongue. There were numerous folks I enjoyed chatting with in attendance as well. I got to meet Chris Hussey, in fact I sat next to him having a pleasurable conversation for about an hour before I finally realized who he was! I was able to catch up with my buddy Scott, The Angry GM. Running back into Michael Ross & Pete Petrusha was great too. Of course I’d be remiss if I didn’t mention that this was the prime spot to run into Eric (and of course most of the Gamerstable crew; Shannon, Jayson, Mike, Dan, etc.) who was apparently super busy all con because he disappeared like a ghost after that night!

In the afterglow of the dinner I offered to run a pickup game of Savage Worlds: Sundered Skies for a group of us in attendance and I had a blast doing so. I witnessed a new friend of mine, Jason Butz, roll up one of the biggest exploding die continuations ever. His sorcerer meant to just freeze a railing in order to bust it and the grappling hooks attached to it but ended up freezing the entire side of the ship! They lost the cannons on that side of the airship but the pirates who were after them lost 3/4 of the men attempting to board. It was crazy!

Realizing it was midnight and Shannon and I both had to be up at 5 a.m. to run a 5k we called it a night.

FRIDAY

A mere 4-5 hours after going to sleep I found my eyes creaking open and somehow willed myself from my bed to get out the door and head to the Orc Stomp 5k. The second I was out in the cool morning air I found myself waking up instantly, it was a damn fine morning. As with every other time I walked to and from the hotel I casually had Pokemon Go running to grab stops and the myriad of Pokemon that crawled across the city streets of Indy. Many feel like you can’t truly enjoy your surroundings while playing the game but I find I can easily glance at the game off and on while taking in the sites quite well. not to mention I was made aware of some cool historical markers in Downtown Indy that I would have never paid any mind to before. Somehow I wasn’t even aware the Capitol building was right there near the convention center but, I know now!

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The Orc Stomp 5k was held, once again, along the White River Trail. Honestly this is one of the most gorgeous 5k runs I do every year. I met up with a fellow blogger friend of mine, Rob, who two years ago introduced me to the race by letting me run it under one of the free passes obtained by his sponsorship of the run. It was great catching up with him while we all prepped for the race. We had a few laughs about the last time I ran, where I overslept, drove frantically to the race, and then posted my best 5k time ever (something like 27 mins) just trying to finish the already started race! I enjoyed all the costumes immensely and reminded myself I’d like to dress up one year, I then found out that one of the costumed groups actually had a role in the run itself. The “Raptors” were associated with Exile Game Studio, specifically their game Hallow Earth Expeditions. As you can see in the image they dressed up like Raptors and “chased” us throughout the race. Essentially there were two main raptor types, fast and not as fast. If you beat the faster raptor you’d get a gold ribbon, and if you beat the next fastest you’d get a green ribbon. I loved this concept because I’m never going to win a 5k but I can sure beat at least one of them raptors!

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Waiting for the race to start was pretty fun. We discovered the starting line camped two Pokestops and we made use of them while chatting with fellow racers. I never got the name of the racer wielding the giant mallet, but I learned the next day after speaking with my buddies at Dog Might Games that the mallet was theirs, it was pretty damn heavy, and the guy who held it through the entire race had won the 5k the year before. Needless to say he didn’t win this year but man what an achievement to run 3.1 miles carrying that monstrous thing! Soon, the race was off. I made the mistake of running the thing as if I were actually in shape and earned myself a pulled calf muscle for my hubris. Still, I clocked a time of 33 mins, only three mins longer than my average. I was a blast and I even earned myself a green ribbon! I stuck around for the rest of my buddies finishing the race and then we headed back to the hotel.

I was very fortunate to have plenty of time to shower and ready myself for a very exciting portion of my day, the RPG Academy Network Panel.We had a decent crop of network folks at the con so Michael had decided to set up an open panel. It was a lot of fun, the podcasters fielded the majority of the questions early on because, let’s face it, podcasting is sexy as hell. Later in the session though we started delving into some blog, game mastering, advocacy, and regular old gaming questions that I was more than happy to jump in on. Little pleases me more than chatting with others who hold a reverence for this hobby and I enjoyed every moment of it (finally got to meet @theworstDM in person too!). Not to mention after the panel we got to get a little bit of gaming in as Senda and Emily introduced us to their 5 min RPG concept, and by “introduced” I mean slaughtering us mercilessly one after another…in 5 mins or less! This was recorded so you might later hear our downfalls.

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Left to right: Chris, Lucas, Senda, Michael, Emily, Myself

After lunch I stopped by the press room to debate drinking coffee or going back to the hotel for some sleep. While there I ran into Michael Long from Tribality and had a nice chat, then saw Rob Stith in the hall. By then the general lack of sleep had finally caught up to me and I trudged back to the hotel for a nap. Sadly this meant I ended up sleeping through the Phoenix Dawn Command & Shes’s a Super Geek panels that I wanted to attend but I know I needed it!

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I did make it to one of the panels I scheduled that day though. Privateer Press put on a development panel regarding Warmachine and Hordes. In years past I’ve attended panels by these folks regarding new upcoming products so it was interesting to listen in on one that comes on the heels of the major release of the third edition of the game. Many in the crowd, myself included, were hoping for a reveal of the newest faction that has been teased for some time now but we were left wanting. The majority of the panel consisted of some discussion regarding the way they go about creating a concept and the various channels it then goes through before becoming a retail piece. I could tell the room wanted to know more about upcoming items but frankly they didn’t have a ton to show off. If you recall two years ago, in the Unleashed panel, they had computer issues and luckily were able to use my computer to show off their images and such. Well, they had computer issues again and this time I did not bring my own so i couldn’t save the day. One tease we got for the new faction was that they intend to have them use feats completely differently from the other factions, but this is all still in development.  I asked about the Roleplaying Game (because of course I did) and I learned they want to expand on Piracy some more, which sounds fantastic!

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One thing I knew I had to do at Gen Con this year was visit with my friends behind Trapdoor Technologies and the Playbook app. In case you are unaware they have now aligned themselves with Paizo and Pathfinder (their app is even more polished  now than ever before). They were holed away in the Sagamore Ballroom with the rest of the massive Pathfinder realm. The place was truly daunting in size. It was great catching up with Chris and

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The last scheduled event I had for the night was the big one for me, the ENnies. If you are a regular reader you know this but this year I had the esteemed pleasure of actually being nominated for the Best Website category. I was pretty damn certain I wasn’t going to win even the Silver ENnie but I knew I needed to go to the event if only to see my site’s banner flash across the big screen in the front (which I totally neglected to get a photo of… luckily someone else did)! The best part for me was when my site popped up on the screen Kevin Kulp made the comment that my banner was the “Happiest he’d ever seen”, high praise to Wes of Nameless PC’s! Well folks, I didn’t win anything but I am certainly excited that I’ll forever be an ENnie nominated writer. Can’t take that from me eh? I sat there just long enough to see if Michael won Best Podcast for The RPG Academy (sadly he did not), and decided to catch the rest of my group at Giorgio’s Pizza for some excellent deep dish.

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We finished the night with a pick up game of ad-hoc Pathfinder run by Mike Bridges, of Gamerstable fame, where I was so slap happy tired that I ran a rogue modeled loosely after Emperor Norton , the first and last Emperor of these United States. His name was Vernon Lundman, he dressed in the finest of rags, knew everyone, and even minted his own currency known as the “Lundmark”. It was an awesome ending to a crazy day.

SATURDAY

Saturday was much more laid back than the previous two days. I spent most of my time running into friends and chatting a bit. Forgive me if you’re one of those I ran into and you aren’t getting a mention! I really had nothing planned until early afternoon. I ate an awesome Gyro from the Ali Baba’s food truck, which is starting to become a tradition for me. Then I spent some time in the park near the JW Marriott catching Cubones on Pokemon Go until I could evolve to a Marowak, as one does. Soon it was time for me to head to my scheduled game run by none other than Chris Hussman!

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Michael claimed this guy looked like Freddie Mercury

I was joined by Michael Ross and one of his podcast’s faculty members Brad. It ende dup being just the three of us as we weaved our way through a story filled with heartache, high adventure, and good old fashioned “end of days” stopping. I don’t want to go into too much detail, just in case some of you have the chance to ever play in this specific game. I really wouldn’t want to ruin it’s many twists. Suffice it to say it was my favorite game of the con. Michael, Brad, and I played really well off one another and in the end Chris even had some high praise for our roleplay and decisions throughout. I really got into character and loved every moment of it. Reminded me of why I love these games in the first place.

After the game we ran through a playtest of a neat game concept Michael is working on and I went looking for my crew for dinner. At this point, basking in the glow of completing all my scheduled fun I got to be a bit homesick if I’m to be honest. I missed my family a ton but knew I still had some fun times in store.

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Dinner was fun, we sat with the incredible Anna Myers at Champs where she had hung up her massive map of Greyhawk that she had crafted on her own. She is truly a master Cartographer. It was at dinner I where I was convinced to go to the Gencon dance, namely because Toju was going and I hadn’t spent nearly enough time with him. It was one Hell of a way to end the day, I’ll tell you that. The Union Station was filled to the brim with scores of us nerds just dancing (and drinking) the night away. Tons of fun, I only wish my wife could have been there, some of the most fun we have together is hitting the dance floor!

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The dance ended and I hit the hotel, instead of going to sleep I sat up with a number of my roommates. Shannon’s boyfriend Brandon and I chatted about how Goku is kind of a jerk among other awesome anime talk. After that it was lights out.

SUNDAY

Hard to believe the con ever really came to a close. I wandered around aimlessly with Shannon, Brandon, and Jason B. for a bit, then tracked down Michael at his Post Con deal where I ran into Dani and John. We sent a little love via snapchat to our buddy Pierce, who should have been at Gen Con running a Ravenloft game for us (had some weak excuse about buying a house). I then headed back to the con floor to debate once more if I’d make my one purchase of a Hirst Arts Mold but decided against it as I figured I’d spent plenty that weekend already. Thus, I made it through all of Gen Con purchasing nothing but food and lodging.

Lastly the gang and I met up with Toju, where we quietly chatted in the back of the exhibit hall until they shut the thing down signaling the end of another great year. After that the car ride home seemed to take forever as I yearned to get back to my family. Man, what a great time though.

Last thought? Sure wish Wizards of the Coast had been there this year…

Feel free to share Gen Con stories in the comments! Also, if you’ve got a hankering for another con, check out AcadeCon (meet me there!)! There are still passes availiable

-Melvs

PICTURES!

So there were a number of things I now realize I forgot to mention, namely because I can’t recall what day they occurred! I’m going to be lazy and simply put the pictures up with some blurbs.

 

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The Porkchop Express was in town for the event

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Some cool cats eh? Left to right The Carpe DM, myself and Rohit from Gamersplane

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Always awesome catching up with author Hans Cummings

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The RPG Academy Podcast pre-con meetup

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Finally worked up the nerve to shake Jolly Blackburn’s hand

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The ODAM team drops by The Ram

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TOJU! We look eerily similar in the face in this picture.

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Toju and Shannon

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More shots of the Gamerstable meetup at The Ram

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One of many fine brews I had the pleasure of sampling

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Dan and Mike strike a cool pose

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Pete and Jayson.

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Shannon and Rob

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Be proud of carrying that thing man!

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THE RAPTORS!

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The Pathfinder room was HUGE

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Got to the ENnies early enough to get a picture of the empty hall

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Had great fun with this crowd all weekend

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I witnessed the CarpeDM win a goblet scoop of dice from these guys

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Dogmight Games always has me salivating over their products

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My actual roll at the Crit for Success booth

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Cardhalla

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Anna Myers’ full map!

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Brandi & Toju

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The dance was most excellent

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Toju & Mike

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Shannon and Babs got to meet Andy Looney!

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Shannon’s Ash Ketchum was great!

COSPLAY PICS

Here are some great cosplay pictures that Shannon’s cousin Brandon was more than happy to pass my way.

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Gen Con Schedule

GenCon2016

If you follow me on any social media you are likely quite aware that I will be in Indianapolis August 3-7 for Gen Con 2016! Just wanted to put out a little schedule of events in case you want to try and catch up with me somewhere, which I fully support you doing.

WEDNESDAY 8-3

Early Afternoon: Arrive in Indianapolis, check into hotel

Rest of the night: I plan to swing between two events.

  • A: Hanging out with the Gamerstable folks at The Ram
  • B: Playing some games with folks over at The RPG Academy Podcast’s Pre-Con Gaming event ZED16102815

 

THURSDAY 8-4

6:00 am (likely earlier): Get in line for my Press Badge and hopefully one of the early access passes to the Exhibition Hall

8:00 am-5:00 pm: At some point grab my Orc Stomp 5k Packet, other than that I’m free!

5:00 pm – 7:00 pm: Gamerstable Award dinner at St. Elmos Steakhouse. Every year at Gen Con the folks from the Gamerstable Podcast award one or more in the RPG industry for their contributions to the gaming world we love. This year they will be presenting their award to Monte Cook of Monte Cook Games. I look forward to sharing some good times and good food with this industry legend.

7:00 pm – Midnight (and beyond): I’m torn between two events:

  • A Deadlands LARP: I love Savage Worlds, I love Deadlands, and good friends are also set to play the game.
  • VIP Kickoff Party @ the Playbook Mansion: I met the Trapdoor Technologies folks at a press event back in 2014 for their then Project Morningstar…err project. So most of us know Wizards dropped the ball there but another company picked it right back up. Now they are with Paizo and they are kicking off their Pathfinder Gaming app, known as Playbook, in style. It would be really great catching up with them as I count them as good friends as well as interesting tech designers.

FRIDAY 8-5

6:00 am – 8:00 am: Orc Stomp 5k: Oh lord what was I thinking… why can’t I ever just see a run and not sign up for it? The BEST case scenario for the 5k is I choose the LARP the night before so I don’t have a hangover. Though… I will say that a three mile run has often kicked some of my hangovers to the curb. I have many friends running this with me. Shout outs to Shannon, Rob, and anyone else I might be forgetting!

9:00 am – 11:00 am: RPG Academy Network Panel SEM1686145! Join a group of us from the RPGAN, we’ll be fielding questions and generally just chatting with you all about whatever you want to know. Come ask me questions about starting a blog and learn how little I actually know about it!

2:00 pm-3:00 pm: All About Phoenix Dawn Command SEM1689664: I’ve been a Keith Baker fan since Eberron first appeared on the scene. It remains the Campaign Setting I’ve run the most games in. So naturally I’m interested in Phoenix Dawn. I’ll admit, I only know a little about it at this point. Excited to learn more!

3:00 pm – 4:00 pm: She’s a Super Geek Panel SEM1689926: My friends, and fellow Network members, over at She’s a Super Geek are having a panel. I urge you to join me there too!

5:00 pm – 12:00 am – The ENnies & more: The ENnies starts at 5:oo pm and runs until at least 10:30 pm. You probably know this but I have been nominated for “Best Website” so even though I always go to this I actually have a vested interest in attending this year! Even if I wasn’t nominated though I have good friends nominated all over the place (even some in my own category) so I’ll have plenty of folks to root for!

SATURDAY 8-6

I literally have nothing scheduled except for a pickup game in the afternoon.

SUNDAY 8-7

Zero scheduled.

 

Overall I’m really looking forward to this year’s Gen Con. I’m very unscheduled so pickup games will be a must I’m sure! Looking forward to seeing a bunch of old and new friends, even a few that I’ve never actually met in person (looking at you Toju)! Hopefully I’ll get some great gaming in, because I know I’m going to get some great face time with buddies.

Take care and good gaming!

-Melvs

 

Melvin Smif’s Geekery 2015 Contest Winners

Roughly a month ago I celebrated my birthday, and the successful funding of AcadCon, with a contest. I tasked folks with an adventure write-off seeking two concepts, one for Dungeons and Dragons 5th Edition and one for Savage Worlds (originally just the Deadlands setting, and then later any Savage Worlds setting).  After numerous submissions and two weeks to review them all I’ve chosen the winners! A big congratulations Garrett Weinstein and Aaron Tudyk.

Garrett  is the proud new owner of a copy of the Savage Worlds Explorer Edition, signed and personalized by Shane Hensley. Garrett brings us a Deadlands adventure that caught my attention namely with its initial hook, see if it catches yours – “A woman stumbles into town, half-dead from thirst and exhaustion, and shackled to a pine coffin that she’s dragging behind her. She has a rather fresh-looking bloody scar on her forehead that has been bleeding into her left eye, and an empty holster at her waist. Her gun-belt is also empty of bullets.”  Tell me that doesn’t grab your attention, make you want to saddle up, and save the day?

Aaron’s entry was by far the most involved. While it doesn’t lay out any of the adventure itself but it did come with an incredibly detailed backstory leading up to the beginning where the players would first encounter the issue at hand. Starting with the common trope of a small village besieged by an unknown threat the concept makes for a great adventure that will flip some expectations on their ear.

Now I can’t go into great detail because I plan to run at least one of these at AcadeCon, both if I have time. After that, with the authors’ permission, I’ll be sure to post both to the site with my full write-ups on each. Hopefully my changes won’t rankle too much ;).

You can find Garrett at his site Ninjas Riding Dinosaurs and Aaron on Twitter @Skydut. Me you can find here of course or on Twitter @SharnDM

-Melvs

 

 

CONTEST! From Me to You on my Birthday

Hey all, it’s my birthday! I turned 30 today and I’ve got gifts on the brain, but not for me, for you! Not only that but this is my 100th post! I’ve been wanting to hold a contest for a while now and figured today would be the best day to roll it out. So with out further adieu I present:

Melvin Smif’s Pitch Me a Game 

(Just imagine I put some picture of me throwing a 20 sider to a baseball catcher or something. I…I really didn’t feel like doing that.)

RPG Academy Logo

So I’m very excited for AcadeCon, and the Kickstarter, as you may recall from my most recent post. I plan to run a number of games while I’m there and have some great ideas for all of them but I’m willing to bet some of you might have some better ones so I’m going to ask you to pitch me your best concept for a Savage Worlds: Deadlands and/or 5th Edition D&D (bonus points if you use the Eberron setting!).

The pitch can be as brief or as lengthy as you wish it to be (though I’ll admit the more creative you get the more I’ll likely dig it) and I’m going to pick two winners. One for the best Deadlands pitch and one for the best 5th Edition pitch. The winners will be receiving some source books.

Hoard of the Dragon Queen

The winner for the best 5th Edition D&D pitch will receive a copy of the adventure Hoard of the Dragon Queen.

Savage Worlds Logo

The winner for the best Savage Worlds Deadlands pitch will receive a copy of the Savage Worlds Explorer’s Edition signed and personalized for them by Shane Hensley himself!

If I really like the pitches I’ll probably write those adventures up and they may feature at AcadeCon with your names mentioned as Co-Authors of course. After you win you are welcome to continue helping me polish your games if you can;t make it to AcadeCon, or if you can I will run the game for you. After AcadeCon I will feature the adventures on the site.So here’s how you enter. Send an email to melsmifcontest@gmail.com. In the subject line give me “YOUR NAME – ADVENTURE NAME/CONCEPT – SYSTEM” after that it’s all you, give me a sentence, paragraph, word doc, etc. put as much into it as you want! Like I said above, more effort will earn the best chances but hey, who knows you may line up the best couple of words I’ve ever seen so don’t let that discourage you ;)!

Contest will run for two weeks and I’ll have the winners within another two weeks tops!

Feel free to ask questions below or even share your ideas. Good luck folks!

-Melvs

Gaming in 2015

I’ve made no secret that ever since I joined Twitter in March of 2012 I’ve entered into my own kind of gaming renaissance.  2013 was a year for growing my knowledge of new Tabletop RPGs and board games I’d never played.  Then finally this last year was one for growing my professional association with the hobby I love, utilizing this blog, my many connections through Twitter, and even a bit of Google+.  Of course, beyond all that, every year has been one of making new connections and, more importantly, friends.  So let’s just say I’m very excited to see where 2015 takes me, the industry, and my good buddies.  Let’s see what’s planned in the new year!

FOR THE INDUSTRY

By far the biggest story of last year was the release of the 5th Edition rule-set for Dungeons and Dragons and I am certainly looking to the future for what they have planned.  As of right now we know that Wizards of the Coast (WotC) plans to release two items in early 2015, currently March 17.  There will be the Elemental Evil Adventurer’s Handbook and it will be herald of another large adventure series called Princes of the Apocalypse.  At this time I’m not seeing a second adventure following PotA the way they handled Hoard of the Dragon Queen and Rise of Tiamat but perhaps it just hasn’t been announced yet.

What we know is that WotC has once again teamed with an outside company to craft both the handbook and the adventure.  This time they will be utilizing Sasquatch Game Studio LLC.  They are relatively new on the scene, having launched a successful Kickstarter back in the beginning of August for their Campaign Setting Primeval Thule, but the company houses industry veterans Richard Baker, Stephen Schubert, and David Noonan (I’d also be remiss if I failed to mention that my friend Scott, the Angry DM, helped out on Primeval Thule so I’m hoping to see his name in the credits once more).  I had the pleasure of speaking with the folks behind the studio at Gen Con last year and walked away impressed by not just them but their product.  I’m currently awaiting the 4th Edition version of their Primeveal Thule setting but considering their current partnership they might be busy.

Dungeons and Dragons may be the big dog in the room but there are certainly other companies and games I’m keeping an eye on.  One of the releases you may recall me being excited for is Iron Kingdoms Unleashed from Privateer Press.  I wrote about the Press Panel I attended at Gencon for the product and I’m hoping to get my review copy any day now.  I’m all geared up to read about this interesting foray into Role-playing.  It seemingly promises to be very different from most games I’m used to.  If you’re a fan of Pinnacle Entertainment Group’s Savage Worlds system, and especially their Deadlands setting, keep an eye on their news feed as just a few days ago they announced that the long awaited third Deadlands plot point is soon to be launched called Stone and a Hard Place.  Monte Cook Games had a strong 2014, winning numerous Eenies for their RPG Numenera and I expect to see some great things in 2015.  Also, we can be certain Paizo will continue to put out quality items, I’ve just never paid much attention to them.  Maybe I’ll try better for 2015.

One last bit of industry I’m wildly interested in, that doesn’t have a firm future, is Trapdoor Technologies and their amazing product Codename: Morningstar.  Sadly their Kickstarter doesn’t look promising at just about 18% of their fund amount with only three days left.  Obviously I’d like to see them fund, and their is still time if anyone wishes to go support this product I yearn for, but I have to admit I’m not hopeful at this point.  I’m still hopeful we’ll see something from them though, they have a vision for the future of how we game that I certainly support and, despite what some say, is nowhere right now.  I’ll continue to keep in contact with them even if their Kickstarter fails to fund and will continue to support them in any way I can going forward.  They are good people and I think they have something special to share with us.

MY PERSONAL HOPES FOR 2015

Obviously I plan to try and grow my impact with this blog, and possibly through some other channels.  I am upping my Con attendance, having been invited to a few in a press capacity.  Currently I plan to attend Origins in June and certainly Gen Con in August but there may be more in the future, I’ll let you know.

One of the things I was most proud of in 2014 was dipping my toe into mixing volunteerism with my love of gaming. It started with running a panel at the local Teen Fandom Con on tabletop gaming then culminated with running a game once a month for teens interested in learning the hobby.  I fully intend to continue running my once a month game, as the kids and I are loving it, and am hoping to bridge this into something more eventually!  What I would love to do is see if there is a way to partner with some volunteer groups that deal with either at risk kids or individuals with illness that may like to escape for a while into a world of fantasy.  Another idea is to run games for charity where people donate to be a part of the game.  These are bigger picture ideas though and I may not get to them in 2015, but I may start laying the groundwork!

Another little concept of mine is to perhaps do either a bit of Vlogging or finally start up that Podcast my buddy Topher and I always talk about doing.  If I don’t start my own podcast I at least hope to take a little time to visit with my good friends at Gamerstable across the state line and do a little guest work, if they’ll have me.  I’d love to see the Vagabond Gamers G+ group we have grow some, great group of gamers there if you want to meet with some online folk!  Who knows, maybe I’ll do some sort of collaborative work with Toby Gee over at Roll and Groove, he’s family so he might be honor bound to accept any proposal I through at him anyway.

I plan to get fit!  Maybe I’ll bring back a bit of geeky exercise information, like when I wrote a piece on my mental/physical prep work done to get ready for the Marathon I ran.  I know a few people who use apps to play out scenarios while they run.  I should probably check those out, maybe I’ll review a few for you all.

If nothing else, I hope my year is full over gaming. Hope yours is too!  Let me know what you have planned below if you so wish!

-Melvs

P.S. Keep in mind 2015 is the year they visit in Back to the Future II so you can expect all of that stuff too.

Like... Jaws 19

Like… Jaws 19