Meta Arcade Brings Tunnels & Trolls to the Small Screen

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Meta Arcade teamed with Tunnels and Trolls for a cool app I’ll explain in detail later

Tunnels and Trolls has the prestige of being the second tabletop roleplaying game to ever hit the scene, and is working on being something of a first adopter in the digital age by teaming with Meta Arcade and the Meta Arcade Adventures Platform. T&T is well known for its “choose your own adventure” games that first allowed players to run themselves through a solo adventure of their own making equipped with all the same rules you’d know from any tabletop rpg. Now Meta Arcade founder and CEO David Reid has created the bones of a platform where players can run through digital adventures that utilize the Tunnels and Trolls rule-set, bringing these adventures straight to your phones, tablets, and home computers.

I had the pleasure of speaking with Mr. Reid at Gen Con about the partnership and their plans going forward, and had a chance to test drive the game itself (more on that in a bit). His excitement for the project was palpable, in fact he grew up playing T&T, he explained plans to not only bring its users games to play but open up access for anyone to publish their own works for others. The adventures, or even campaigns, would then be for sale through the app allowing for creatives to market their own work. Players will also be able to keep the PCs they create, the treasures they earn throughout, and the levels they amass taking on adventure after adventure.

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Playing the demo at the Gen Con booth was excellent fun. I expected a strong game play experience but was even more impressed by the pure immersion I was allowed once I donned the headphones. The sound effects and music blended with the on screen game play excellently and I soon found myself rooting for my poor hapless PC as she attempted to survive the rigors of T&T’s Naked Doom. The adventure was grueling as my character attempted to traverse through a dungeon she was dropped into with nothing, not even a stitch of clothing, to protect her. I defeated a cave troll, survived a number of traps, and actually made it to the end on my first attempt! I made one last poor choice however as I attempted to take on the guards at the end. I ended up facing nine and for once even lucky dice rolls couldn’t save me.

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Dead. But hey, look at those adventure points! 3,399!

Once this app is widely available I have every intention of owning it, hopefully I can even craft an adventure or two myself. Be on the lookout for a followup as I make my attempts on the final app, I signed up for the beta after all.

About MetaArcade
MetaArcade, founded by industry veteran David Reid in 2016, is a Seattle area indie developer dedicated to empowering communities of creators through accessible self-
publishing platforms.
For more information, follow MetaArcade on Facebook and Twitter @MetaArcade, and visit www.metaarcade.com
About Flying Buffalo
Flying Buffalo, founded in 1970 and based in Scottsdale, AZ, stands amongst the industry’s most veteran publishers of tabletop games. Among its many notable series and titles are Tunnels & Trolls, Grimtooth’s Traps, Nuclear War, and Mercenaries, spies, and Private Eyes.

-Melvs

P.S. The fine folks at the Flying Buffalo\Meta Arcade booth were handing out some sweet swag, each person who test drove the app got to take home a copy of “Grimtina’s Guard” a solo adventure written by Ken St. Andre himself (pictured below). Here’s the deal, they also gave me five extra copies! First come, first served. Leave a message in the comments telling me either why you wish you could have gone to Gen Con or what your favorite part about it was and I’ll mail you a copy (we’ll work out the details somehow).

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Invisible Sun-Luxury Gamecraft in an Age of Minimalising

When Numenera burst onto the scene back in August 2012 it was apparent that Monte Cook Games endeavored to be different from the status quo, and ever since that day their efforts to bring us games that border on the surreal has been met with success. There is something about every project they’ve put out that screams “care and attention was paid here”. Certainly they aren’t the only company that does so, but anyone who has ever spent much time reading their thoughts on their games, watched a panel prior to introducing a new one, or even met the MCG team knows they put more than a little of their soul into a product. The Invisible Sun RPG is going to be an interesting beast to say the least. I have to imagine the Kickstarter campaign will succeed, it is already well on its way (currently $153,984 pledged of a $210,653 goal with 557 backers). I also feel it has a lot of potential to be pretty divisive, not necessarily in a negative way but it is definitely going to get a conversation started regarding the trade offs of quality game craft and the accessibility of your game. It’s going to be an interesting ride.

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That damn cat

WHY DOES IT HAVE HANDS!?

At Gen Con MCG announced Invisible Sun, and it was immediately apparent they were going gamble hard with some real innovation. Promises have been made to up the ante with modes of play (Action, Narrative, and Development), all things GMs may have utilized before but from what I can tell this game will have rules built into the system for such things.  Players, and their stories will take the lead here with a GM that guides them through a world they have “awoken” back into. The world we know is referenced as a “Shadow World” and the players are trying to get back to the “Actuality”. Other than that we know the game will be based in a “surreal” fantasy setting, & their marketing prior to the Kickstarter was filled with cryptic messages, hidden real life geocaches, and fantastic concept art (except that damn cat…*). Needless to say I have been very impressed thus far.

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Character Concept

 

The Kickstarter itself launched today and at first I was confused. Whenever I check out a Kickstarter for review my first step is always the backer levels (not uncommon), I like to have an idea of my preferred backer level and the best bang for your buck. You won’t get that from me this time. The Invisible Sun Kickstarter makes it plain, this packaging of the game is the luxury model. I have no clue if later iterations will be priced for the individual purchaser but for the time being it seems the lowest price point, the “Call the Black Cube” level, is set at $197.00.

My first reaction at this lofty price was to scoff, but I dug deeper and realized they intended the Black Cube to be something an entire game group can go in on and have ownership over. Not the first game company to encourage a backer level that involved multiple folks chipping in, but I’ve never seen someone make it their opening act. After that the price just skyrockets until it reaches a price just south of 6 grand (and someone has actually laid that grip down). When the inference was made that they were going to bring a lux product to the table, they didn’t disappoint. From the looks of things, even the $197.00 model will be packed with great stuff…and just what’s in that box you ask (perhaps with feigned terror as you quote a certain Fincher flick)? Well, they answered that just today, and, in my opinion, it is worth every penny.

Black Box

This is everything you get in the Black Cube

The Books: The box contains four beautifully, intricately presented rule and setting books called The Key, The Gate, The Path, and The Way. These contain everything you need to start an Invisible Sun campaign. You’ll also find them to be filled with hidden puzzles, codes, and mysteries all their own. While solving these isn’t crucial, it will enhance your experience.

Sooth Deck: A special deck of 60 round cards used to facilitate gameplay and inspire GM creativity.

Board: A durable, folding cardstock board featuring the Path of Suns, on which the GM plays the Sooth cards.

Testament of Suns: An imposing resin sculpture that holds a Sooth card that is active long-term for all to see.

Spell Cards: 200 cards detailing the spells characters will cast in the game.

Ephemera Cards: 300 cards detailing the minor magic and one-use incantations characters will use in the game.

Artifact Cards: 100 cards describing the magical accoutrements characters will obtain and create in the game.

Tokens: More than 100 tokens of different types to use for the different kinds of player rewards, Vance spell management, and more.

Dice: 4 gorgeous 10-sided dice marked with game-specific symbols. One is a “mundane” die, while others are special “magic” dice.

Secrets Envelope: A sealed envelope with some of the deepest secrets of the setting. This is different than the secrets that all vislae (backers) will get in addition to the game, tied to the active sun on the day that they cast their spell to summon the Black Cube.

Cloth Map: A gorgeous map of the City of Satyrine.

Poster Map: A two-sided map showing the Actuality and the fantastic realm of Indigo.

The Guiding Hand: A GM’s notebook that guides the GM through creating a campaign of their own, with ideas, suggestions, and prompts.

Player Handouts: Dozens of useful things, from quick-reference rule cards to a plethora of handouts and clue-laden props.

Character Tomes: The four orders of magic, plus the order-rejecting Apostates, each get their own unique four-page character tome. The game contains six blank copies of each type of tome, ready to use to create characters.

Grimoire Pad: A pad of 30 handy sheets for players to record their spells, secrets, and more.

Bookmarks: Four special bookmarks, each tied to a different book, not only help mark important pages, but list frequently referenced pages for important topics. And might they be part of a larger clue to yet another mystery? Everything’s fair game.

Pregenerated Characters: Five iconic characters for the setting, ready to use as player characters.

Sun Medallion: Every game contains one of eight metal medallions, each tied to one of the suns of the Path of Suns. Fate will decide which medallion you get, as there will be equal numbers of each made.

The Cube Itself: The Black Cube is a mystery box taken right from the game’s setting. This incredibly sturdy box folds in a unique design, and it includes a special compartment for the books and a plastic tray to hold the cards and components of the game.

Searchable Electronic Reference: Every copy of the game comes with a digital download of the rules and setting material. You can read it on a tablet or other screen and easily search the file to find what you need.

Secrets: Are there still more mysteries hidden in the box somewhere? Probably, for those who look carefully.

A hallmark of this Kickstarter campaign, and frankly the game itself, is mystery, magic, and secrecy. MCG started strong with ciphers and geocaches and promises that the game itself will contain many secrets to be unveiled. There is even a difference in what backer secret you’ll receive based on what sun, of the nine suns, was “active” during the time you backed the project. From what I understand the books will likely hold puzzles and ciphers as well. It all just sounds so cool!

literary geocaching

When referencing the game on the Kickstarter page the opening line reads thusly

Invisible Sun is a tabletop roleplaying game of surreal fantasy. It’s dark. It’s moody. It’s adult.

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This image here really grabbed me.

They play up the immersion factor, claiming it truly isn’t for everyone. This will be a game for a group to really dig their teeth into and develop some damn story arcs! It really seems to go about checking off every box in my personal list of desires in a game. One aspect I find very interesting is what I touched on above regarding the third mode of play the “Development” mode. Essentially this is something many of us GMs have handled on an ad hoc basis, a player may want to have their character accomplish some task or flesh out a bit more of their backstory away from the table. There’s been many times I’ve exchanged a few emails with my players about such things and we’ve come up with something cool that may effect the game once we get back to the table. Well Invisible Sun purports to have this as a far more literal aspect of play. I’m truly intrigued to see how this is actually implemented. It seems there will be at least some concrete rules surrounding this mode of play because, as mentioned in more depth here, Monte has explained that these actions taken away from the game table will have in game consequences. I love the idea, enough to have done it myself in my own way, so I’m fully on board to see how it can become a full on addition to a game.

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Really wish I’d caught on to all the cool Geocaching before the Kansas City one got found.

I’ve been digging around the internet all afternoon, researching the many aspects of this Kickstarter, and I could probably come up with far more interesting tidbits to bat around but honestly, do yourself a favor and check things out for yourself. Even if you’re currently priced out like so many others, it’s all worth looking into. I’d also like to say I’ve been very impressed with the reaction by many of those who simply cannot figure out how to afford to get in on this. It has mostly been a message of “I can’t afford your product, but I still believe in your message here, and wish you the best with this deluxe game.” It would be oh so easy to get angry, and frankly jealous, that you can’t afford to get in on the fun, but I’ve seen very little of that. I hope the tenor of feedback remains that positive. I even saw one commentor who believed in the vision so much, despite being unable to back at even the lowest level, that he paid in $10 just to help MCG succeed! I’m not recommending such an action, but hey kudos to that guy.

So if you are interested in a big, luxury, gaming product, in this era where new games on the scene have been marketing in a more streamlined fashion, Invisible Sun seems to be your bag. If you can afford to, I’d suggest taking a chance on this beautiful project. In just over a year’s time your players could be free of the Shadow and in the realm of the Acuality!

BAKER LEVELS OF NOTE

Baker 01

Initial level, that Cube does indeed come packed!

Baker 02

Here’s the real deal item. I say that because of that little bullet point in the middle. You know there will be Stretch Goals folks, you know there will be.

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

-Melvs

 

*The cat is actually really cool it just creeps me out.

Gen Con 2016

Just like that the thunderous rolling of thousands of dice has finally ceased as the 49th Gen Con has come to a close. Once again I had the privilege of attending, and once again I more than enjoyed myself as I dabbled in old traditions and fresh wonders. Every year has its reasons to be memorable, and maybe it’s simply because I am fresh from attending but this one feels like it may go down as one of the best ever, well… for me at least. I’ll try to unpack everything as best I can but to be honest, with so much having occurred, I’m certain to leave a few things out.

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WEDNESDAY

Once again I had the pleasure of hooking up with the gang from the Gamerstable Podcast (whom I understand will be ending their podcast run in roughly 20 episodes WHAT!?) for some shared driving, room, and board. After a lengthy goodbye to my wife and two lovely kids (I missed them terribly all con), I made the trek to Illinois for the carpool. We left mid-morning and made Indianapolis in good time and the first thing we noticed was dear sweet Drowzee was Indy a hotbed for Pokestops and ‘mons! After a quick check in at the Sheraton we were off to The Ram!

The Ram has become the go to watering hole for the yearly Gamerstable meetup, and historically I’ve always had something else to do that night. This year I was free and clear to join the festivities though and I’m certainly glad to have done so. Getting the chance to catch up with the guys and gals of Gamerstable was a highlight for me the entire convention. I live within and hour or two of most of them but typically during the year life gets in the way of spending all that much together. I spent the night meeting up with old friends and made a number of new ones. Highlights include having the entire Of Dreams and Magic (ODAM) team come by to pay a visit, meeting Pete Petrusha in person finally, and Toju…TOJU my awesome buddy, and fellow Vagabond Gamer, from Australia that I finally met in person as well!

The Ram was highlighting the new EATdition from Privateer Press this year! ;P

The Ram was highlighting the new EATdition from Privateer Press this year! ;P

The Ram was an awesome hangout spot but that was the only place I needed to stop by Wednesday night. So I took a leisurely walk down to the Union Station Ballroom to catch up with Michael Ross from The RPG Academy. It felt like I was walking into a pocket plane wherein AcadeCon lay within Gen Con. I happened to walk into numerous games already in progress and, not seeing an opening anytime soon, I made due with some brief “nice to see-yas” and made my way back to The Ram to finish the night. I had kind of ditched the ODAM team anyway, so I wanted to get back and resume chatting with them, and others.

The night ended with a glance at the Will Call line and a hearty “Hell no I ain’t standing in that!”. I made my way back to the hotel and collapsed, ready to awaken in like 4-5 more hours to jump in the Press line!

THURSDAY

Thursday morning came real early for me. I woke at 5 a.m. and quietly stole from my hotel room into the dark morning. This year someone made the decision to limit press access to the con floor to just the first 90 press badge holders to jump in line that morning at the press room and I wanted that early access. As I was walking to the line I noticed there was an absence of a line for Will Call so I walked up and got my tickets in less than five mins (looks like skipping it the night before was the right call). I was fortunate to get in line as the number 29th line guy and Michael Ross was number 27! He willingly slid back a spot in line so we could chat about our excitement for the convention. The press line is always a fun time, I get to see a lot of familiar faces. Later on a few other buddies showed up further down the line so Michael and I had some fun tweeting back and forth with Rohit from Gamersplane and Bryce. Bryce made a crack about my beardless face & it hurt me deeply.

Press Badge in hand I realized I left my camera back at the room (I’m really good at this “reporting thing”) so I hoofed it back to the hotel. The trip back and forth from the hotel clocked in at .6 of a mile one way. Perfect distance in my opinion, just far enough away to dissuade me from spending too much time there but close enough for a walk.

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The early access line(s)

After grabbing my camera I made it back to the early access line just in time to discover the snafu that had occurred regarding it. Two lines had formed, I had no way of discerning which was the “true line” so I made the call to just sit near a wall outlet and charge my phone figuring I’d get in early no matter what line I was in. This marks the only time at the convention I ever noticed people actually seeming frustrated enough to cast aspersions on others. I totally got it too, see most of the early access folks were VIG’s (Very Important Gamers), they had paid good money for the privilege of early access and they wanted to ensure they got to the booths they were interested in in order to buy the games they feared were limited. So this two line business meant that effectively many were cutting in front of others. I wanted no part in that, had no interest in buying things right away anyhow.

As and aside, and I’ve struggled with whether or not to even bring this up, I feel Gen Con has an issue with the various access levels that they give Press. Now, being a member of the press pool at Gen Con it may seem like I’m complaining from a bit of a “first world standing” but hear me out. Right now the best access the press has to those on the exhibit room floor is the one hour early access on day one of the Con. We are given the same one hour that the VIG’s and various other specialty groups are given, and this year only 90 of us were even given that. The VIG’s are there to shop, they are going to storm the doors and fill up lines and time with the biggest names out there the second they get through those doors. While I have no qualms talking with some of the smaller groups out there, this is an impediment to our ability to catch some of the bigger fish ad hoc. We are certainly capable of setting up our own interview times, mine you, but it just feels like we should have a bit more access. In my opinion Press should be allowed in an hour early or an hour later on some other day. Give the VIG’s their initial day and let press have a day all their own. Maybe even one hour early on Sunday. Right now, other than the novelty (though I really love and appreciate that novelty!), there isn’t a lot of reason for press to be in there with the horde of VIG’s.

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So lovely

Moving on. That first hour on the floor was nice, if not particularly useful. I got to take in the sights without the crush of people you usually run into. I also noticed immediately that the fine folks of Gen Con made huge efforts to lower the crowds with a large increase in exhibit hall space! Later on in the con weekend I noticed the extra space made for a much more open exhibit floor.  I did get to speak with the creators of one particularly interesting game I’d never seen before. Fate of the Norns: Ragnarok has actually been around in some way since 1993 but it’s most current edition originates in 2005 and now has a second edition that came out in 2012. The books are gorgeous and the mechanics rely on the pulling of runes rather than die rolls, this style is called the “Runic Game System” or RGS. Looks like they were there repping their new book FotN:Ragnarok: Denizens of the North on top of their older, core books. Man these books looked very cool and I wish I’d been able to lay down cash right then and there!

The early access hour evaporated very quickly and after watching the hordes descend onto the con floor I grabbed some lunch, headed back to the hotel to chill for a bit, and then grabbed my Orc Stomp 5k packet! I’m always excited about the 5k, despite some thinking I’m nuts for even doing it. It’s fun just chatting with others getting ready for it too, so packet pickup is a nice easy going experience. After that I hit the exhibit hall floor for just a little longer and then it was back to the hotel yet again to get myself all dressed up for the annual Gamerstable Award Dinner at St. Elmos Steakhouse.

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Eric presenting Monte Cook the coveted Gamerstable Award

This year’s award recipient was Monte Cook, and his plus one was none other than Shanna Germain. I am consistently impressed by the ability Eric Austley has to draw in big names for this award, his recipients all deserve the accolades too. Monte and Shanna were excellent dinner table companions, despite the fact Monte convinced Shanna and I to try a Sichuan Button.  Don’t get me wrong, I like trying new things but… let’s just say it was not for me, not big into “electrocuting” my tongue. There were numerous folks I enjoyed chatting with in attendance as well. I got to meet Chris Hussey, in fact I sat next to him having a pleasurable conversation for about an hour before I finally realized who he was! I was able to catch up with my buddy Scott, The Angry GM. Running back into Michael Ross & Pete Petrusha was great too. Of course I’d be remiss if I didn’t mention that this was the prime spot to run into Eric (and of course most of the Gamerstable crew; Shannon, Jayson, Mike, Dan, etc.) who was apparently super busy all con because he disappeared like a ghost after that night!

In the afterglow of the dinner I offered to run a pickup game of Savage Worlds: Sundered Skies for a group of us in attendance and I had a blast doing so. I witnessed a new friend of mine, Jason Butz, roll up one of the biggest exploding die continuations ever. His sorcerer meant to just freeze a railing in order to bust it and the grappling hooks attached to it but ended up freezing the entire side of the ship! They lost the cannons on that side of the airship but the pirates who were after them lost 3/4 of the men attempting to board. It was crazy!

Realizing it was midnight and Shannon and I both had to be up at 5 a.m. to run a 5k we called it a night.

FRIDAY

A mere 4-5 hours after going to sleep I found my eyes creaking open and somehow willed myself from my bed to get out the door and head to the Orc Stomp 5k. The second I was out in the cool morning air I found myself waking up instantly, it was a damn fine morning. As with every other time I walked to and from the hotel I casually had Pokemon Go running to grab stops and the myriad of Pokemon that crawled across the city streets of Indy. Many feel like you can’t truly enjoy your surroundings while playing the game but I find I can easily glance at the game off and on while taking in the sites quite well. not to mention I was made aware of some cool historical markers in Downtown Indy that I would have never paid any mind to before. Somehow I wasn’t even aware the Capitol building was right there near the convention center but, I know now!

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The Orc Stomp 5k was held, once again, along the White River Trail. Honestly this is one of the most gorgeous 5k runs I do every year. I met up with a fellow blogger friend of mine, Rob, who two years ago introduced me to the race by letting me run it under one of the free passes obtained by his sponsorship of the run. It was great catching up with him while we all prepped for the race. We had a few laughs about the last time I ran, where I overslept, drove frantically to the race, and then posted my best 5k time ever (something like 27 mins) just trying to finish the already started race! I enjoyed all the costumes immensely and reminded myself I’d like to dress up one year, I then found out that one of the costumed groups actually had a role in the run itself. The “Raptors” were associated with Exile Game Studio, specifically their game Hallow Earth Expeditions. As you can see in the image they dressed up like Raptors and “chased” us throughout the race. Essentially there were two main raptor types, fast and not as fast. If you beat the faster raptor you’d get a gold ribbon, and if you beat the next fastest you’d get a green ribbon. I loved this concept because I’m never going to win a 5k but I can sure beat at least one of them raptors!

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Waiting for the race to start was pretty fun. We discovered the starting line camped two Pokestops and we made use of them while chatting with fellow racers. I never got the name of the racer wielding the giant mallet, but I learned the next day after speaking with my buddies at Dog Might Games that the mallet was theirs, it was pretty damn heavy, and the guy who held it through the entire race had won the 5k the year before. Needless to say he didn’t win this year but man what an achievement to run 3.1 miles carrying that monstrous thing! Soon, the race was off. I made the mistake of running the thing as if I were actually in shape and earned myself a pulled calf muscle for my hubris. Still, I clocked a time of 33 mins, only three mins longer than my average. I was a blast and I even earned myself a green ribbon! I stuck around for the rest of my buddies finishing the race and then we headed back to the hotel.

I was very fortunate to have plenty of time to shower and ready myself for a very exciting portion of my day, the RPG Academy Network Panel.We had a decent crop of network folks at the con so Michael had decided to set up an open panel. It was a lot of fun, the podcasters fielded the majority of the questions early on because, let’s face it, podcasting is sexy as hell. Later in the session though we started delving into some blog, game mastering, advocacy, and regular old gaming questions that I was more than happy to jump in on. Little pleases me more than chatting with others who hold a reverence for this hobby and I enjoyed every moment of it (finally got to meet @theworstDM in person too!). Not to mention after the panel we got to get a little bit of gaming in as Senda and Emily introduced us to their 5 min RPG concept, and by “introduced” I mean slaughtering us mercilessly one after another…in 5 mins or less! This was recorded so you might later hear our downfalls.

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Left to right: Chris, Lucas, Senda, Michael, Emily, Myself

After lunch I stopped by the press room to debate drinking coffee or going back to the hotel for some sleep. While there I ran into Michael Long from Tribality and had a nice chat, then saw Rob Stith in the hall. By then the general lack of sleep had finally caught up to me and I trudged back to the hotel for a nap. Sadly this meant I ended up sleeping through the Phoenix Dawn Command & Shes’s a Super Geek panels that I wanted to attend but I know I needed it!

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I did make it to one of the panels I scheduled that day though. Privateer Press put on a development panel regarding Warmachine and Hordes. In years past I’ve attended panels by these folks regarding new upcoming products so it was interesting to listen in on one that comes on the heels of the major release of the third edition of the game. Many in the crowd, myself included, were hoping for a reveal of the newest faction that has been teased for some time now but we were left wanting. The majority of the panel consisted of some discussion regarding the way they go about creating a concept and the various channels it then goes through before becoming a retail piece. I could tell the room wanted to know more about upcoming items but frankly they didn’t have a ton to show off. If you recall two years ago, in the Unleashed panel, they had computer issues and luckily were able to use my computer to show off their images and such. Well, they had computer issues again and this time I did not bring my own so i couldn’t save the day. One tease we got for the new faction was that they intend to have them use feats completely differently from the other factions, but this is all still in development.  I asked about the Roleplaying Game (because of course I did) and I learned they want to expand on Piracy some more, which sounds fantastic!

Title

One thing I knew I had to do at Gen Con this year was visit with my friends behind Trapdoor Technologies and the Playbook app. In case you are unaware they have now aligned themselves with Paizo and Pathfinder (their app is even more polished  now than ever before). They were holed away in the Sagamore Ballroom with the rest of the massive Pathfinder realm. The place was truly daunting in size. It was great catching up with Chris and

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The last scheduled event I had for the night was the big one for me, the ENnies. If you are a regular reader you know this but this year I had the esteemed pleasure of actually being nominated for the Best Website category. I was pretty damn certain I wasn’t going to win even the Silver ENnie but I knew I needed to go to the event if only to see my site’s banner flash across the big screen in the front (which I totally neglected to get a photo of… luckily someone else did)! The best part for me was when my site popped up on the screen Kevin Kulp made the comment that my banner was the “Happiest he’d ever seen”, high praise to Wes of Nameless PC’s! Well folks, I didn’t win anything but I am certainly excited that I’ll forever be an ENnie nominated writer. Can’t take that from me eh? I sat there just long enough to see if Michael won Best Podcast for The RPG Academy (sadly he did not), and decided to catch the rest of my group at Giorgio’s Pizza for some excellent deep dish.

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We finished the night with a pick up game of ad-hoc Pathfinder run by Mike Bridges, of Gamerstable fame, where I was so slap happy tired that I ran a rogue modeled loosely after Emperor Norton , the first and last Emperor of these United States. His name was Vernon Lundman, he dressed in the finest of rags, knew everyone, and even minted his own currency known as the “Lundmark”. It was an awesome ending to a crazy day.

SATURDAY

Saturday was much more laid back than the previous two days. I spent most of my time running into friends and chatting a bit. Forgive me if you’re one of those I ran into and you aren’t getting a mention! I really had nothing planned until early afternoon. I ate an awesome Gyro from the Ali Baba’s food truck, which is starting to become a tradition for me. Then I spent some time in the park near the JW Marriott catching Cubones on Pokemon Go until I could evolve to a Marowak, as one does. Soon it was time for me to head to my scheduled game run by none other than Chris Hussman!

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Michael claimed this guy looked like Freddie Mercury

I was joined by Michael Ross and one of his podcast’s faculty members Brad. It ende dup being just the three of us as we weaved our way through a story filled with heartache, high adventure, and good old fashioned “end of days” stopping. I don’t want to go into too much detail, just in case some of you have the chance to ever play in this specific game. I really wouldn’t want to ruin it’s many twists. Suffice it to say it was my favorite game of the con. Michael, Brad, and I played really well off one another and in the end Chris even had some high praise for our roleplay and decisions throughout. I really got into character and loved every moment of it. Reminded me of why I love these games in the first place.

After the game we ran through a playtest of a neat game concept Michael is working on and I went looking for my crew for dinner. At this point, basking in the glow of completing all my scheduled fun I got to be a bit homesick if I’m to be honest. I missed my family a ton but knew I still had some fun times in store.

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Dinner was fun, we sat with the incredible Anna Myers at Champs where she had hung up her massive map of Greyhawk that she had crafted on her own. She is truly a master Cartographer. It was at dinner I where I was convinced to go to the Gencon dance, namely because Toju was going and I hadn’t spent nearly enough time with him. It was one Hell of a way to end the day, I’ll tell you that. The Union Station was filled to the brim with scores of us nerds just dancing (and drinking) the night away. Tons of fun, I only wish my wife could have been there, some of the most fun we have together is hitting the dance floor!

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The dance ended and I hit the hotel, instead of going to sleep I sat up with a number of my roommates. Shannon’s boyfriend Brandon and I chatted about how Goku is kind of a jerk among other awesome anime talk. After that it was lights out.

SUNDAY

Hard to believe the con ever really came to a close. I wandered around aimlessly with Shannon, Brandon, and Jason B. for a bit, then tracked down Michael at his Post Con deal where I ran into Dani and John. We sent a little love via snapchat to our buddy Pierce, who should have been at Gen Con running a Ravenloft game for us (had some weak excuse about buying a house). I then headed back to the con floor to debate once more if I’d make my one purchase of a Hirst Arts Mold but decided against it as I figured I’d spent plenty that weekend already. Thus, I made it through all of Gen Con purchasing nothing but food and lodging.

Lastly the gang and I met up with Toju, where we quietly chatted in the back of the exhibit hall until they shut the thing down signaling the end of another great year. After that the car ride home seemed to take forever as I yearned to get back to my family. Man, what a great time though.

Last thought? Sure wish Wizards of the Coast had been there this year…

Feel free to share Gen Con stories in the comments! Also, if you’ve got a hankering for another con, check out AcadeCon (meet me there!)! There are still passes availiable

-Melvs

PICTURES!

So there were a number of things I now realize I forgot to mention, namely because I can’t recall what day they occurred! I’m going to be lazy and simply put the pictures up with some blurbs.

 

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The Porkchop Express was in town for the event

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Some cool cats eh? Left to right The Carpe DM, myself and Rohit from Gamersplane

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Always awesome catching up with author Hans Cummings

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The RPG Academy Podcast pre-con meetup

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Finally worked up the nerve to shake Jolly Blackburn’s hand

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The ODAM team drops by The Ram

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TOJU! We look eerily similar in the face in this picture.

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Toju and Shannon

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More shots of the Gamerstable meetup at The Ram

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One of many fine brews I had the pleasure of sampling

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Dan and Mike strike a cool pose

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Pete and Jayson.

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Shannon and Rob

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Be proud of carrying that thing man!

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THE RAPTORS!

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The Pathfinder room was HUGE

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Got to the ENnies early enough to get a picture of the empty hall

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Had great fun with this crowd all weekend

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I witnessed the CarpeDM win a goblet scoop of dice from these guys

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Dogmight Games always has me salivating over their products

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My actual roll at the Crit for Success booth

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Cardhalla

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Anna Myers’ full map!

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Brandi & Toju

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The dance was most excellent

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Toju & Mike

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Shannon and Babs got to meet Andy Looney!

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Shannon’s Ash Ketchum was great!

COSPLAY PICS

Here are some great cosplay pictures that Shannon’s cousin Brandon was more than happy to pass my way.

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Gen Con Schedule

GenCon2016

If you follow me on any social media you are likely quite aware that I will be in Indianapolis August 3-7 for Gen Con 2016! Just wanted to put out a little schedule of events in case you want to try and catch up with me somewhere, which I fully support you doing.

WEDNESDAY 8-3

Early Afternoon: Arrive in Indianapolis, check into hotel

Rest of the night: I plan to swing between two events.

  • A: Hanging out with the Gamerstable folks at The Ram
  • B: Playing some games with folks over at The RPG Academy Podcast’s Pre-Con Gaming event ZED16102815

 

THURSDAY 8-4

6:00 am (likely earlier): Get in line for my Press Badge and hopefully one of the early access passes to the Exhibition Hall

8:00 am-5:00 pm: At some point grab my Orc Stomp 5k Packet, other than that I’m free!

5:00 pm – 7:00 pm: Gamerstable Award dinner at St. Elmos Steakhouse. Every year at Gen Con the folks from the Gamerstable Podcast award one or more in the RPG industry for their contributions to the gaming world we love. This year they will be presenting their award to Monte Cook of Monte Cook Games. I look forward to sharing some good times and good food with this industry legend.

7:00 pm – Midnight (and beyond): I’m torn between two events:

  • A Deadlands LARP: I love Savage Worlds, I love Deadlands, and good friends are also set to play the game.
  • VIP Kickoff Party @ the Playbook Mansion: I met the Trapdoor Technologies folks at a press event back in 2014 for their then Project Morningstar…err project. So most of us know Wizards dropped the ball there but another company picked it right back up. Now they are with Paizo and they are kicking off their Pathfinder Gaming app, known as Playbook, in style. It would be really great catching up with them as I count them as good friends as well as interesting tech designers.

FRIDAY 8-5

6:00 am – 8:00 am: Orc Stomp 5k: Oh lord what was I thinking… why can’t I ever just see a run and not sign up for it? The BEST case scenario for the 5k is I choose the LARP the night before so I don’t have a hangover. Though… I will say that a three mile run has often kicked some of my hangovers to the curb. I have many friends running this with me. Shout outs to Shannon, Rob, and anyone else I might be forgetting!

9:00 am – 11:00 am: RPG Academy Network Panel SEM1686145! Join a group of us from the RPGAN, we’ll be fielding questions and generally just chatting with you all about whatever you want to know. Come ask me questions about starting a blog and learn how little I actually know about it!

2:00 pm-3:00 pm: All About Phoenix Dawn Command SEM1689664: I’ve been a Keith Baker fan since Eberron first appeared on the scene. It remains the Campaign Setting I’ve run the most games in. So naturally I’m interested in Phoenix Dawn. I’ll admit, I only know a little about it at this point. Excited to learn more!

3:00 pm – 4:00 pm: She’s a Super Geek Panel SEM1689926: My friends, and fellow Network members, over at She’s a Super Geek are having a panel. I urge you to join me there too!

5:00 pm – 12:00 am – The ENnies & more: The ENnies starts at 5:oo pm and runs until at least 10:30 pm. You probably know this but I have been nominated for “Best Website” so even though I always go to this I actually have a vested interest in attending this year! Even if I wasn’t nominated though I have good friends nominated all over the place (even some in my own category) so I’ll have plenty of folks to root for!

SATURDAY 8-6

I literally have nothing scheduled except for a pickup game in the afternoon.

SUNDAY 8-7

Zero scheduled.

 

Overall I’m really looking forward to this year’s Gen Con. I’m very unscheduled so pickup games will be a must I’m sure! Looking forward to seeing a bunch of old and new friends, even a few that I’ve never actually met in person (looking at you Toju)! Hopefully I’ll get some great gaming in, because I know I’m going to get some great face time with buddies.

Take care and good gaming!

-Melvs

 

2016 ENnies Awards – Please Vote!

ennies2016nominee

Gen Con approaches everyone! As usual with this impending arrival of awesomeness we have heard from the folks over at the ENnie awards. The judges have spoken and the nominees are in, and… wait… hold on a sec… my website has been nominated for Best Website!? That’s right folks. My little one man shop of a blog, still using “dot wordpress dot com” at the end of its address is up for an ENnie. I’m incredibly flattered and humbled that the judges over at the ENnie Awards thought highly enough of what I do to nominate me. Of course, that’s not the end of things. There’s voting to do!

Voting runs from today, July 11th through July 21st. So, if you would be so very kind as to head to the voting site and pick me for Best Website (give me the #1 rating). You don’t even have to vote for anything else but I would urge you to at least check out some of the excellent materials, websites, and people behind the great industry items up for awards this year. A lot of talent is out there.

I have one last request. Please consider voting for my friends over at The RPG Academy under for Best Podcast while you’re out there voting for me.

Thanks everyone!

-Melvs

 

The Future of WotC

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Yesterday I heard that Wizards of the Coast planned to shut down their forums, including those for Dungeons and Dragons. The cited reason was basically that other versions of Social Media were so prevalent that the forums were essentially redundant and that sites like Reddit were handling discussions of the product better than the WotC forums could. So basically, “Why are we paying all these costs associated with running the forums when people can just chatter about our stuff elsewhere?” Does that seem like a cold reason to shut down a place that’s been around since the early 2000’s? A little bit, but given the current course of the most popular Tabletop RPG out there I really don’t find it surprising.

Everything about the Dungeons and Dragons brand of late has been a consideration for the almighty dollar and less about anything resembling community involvement. Oh, Mike Mearls gets out there and does an “Ask Me Anything” once in a while but that’s about it. The level of desired feedback from us that we saw in the “Pre-5e” days is simply gone for the time being, and I don’t know if I blame them completely. The hard truth is that this model appears to be working for them. By all reports they are selling well.

Currently we see a model that slims down the internal content creation and farms out the bulk of it out to 3rd party groups like Kobold Press (Tyranny of Dragons) and Sasquatch Game Studio (Princes of the Apocalypse) for its product line post the core three books. In such an environment the removal of the costs associated with running forums on the site is hardly surprising. Unless you are a handpicked content creator, your voice is only mildly important to them. Keep in mind I speak in generalizations when I say this. I refer to the company as a whole, not individuals who may actually care a ton.

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Comic on loan from Steven Joy’s site “From the Whiteboard” http://www.fromthewhiteboard.com

 

The problem is this. Wizards seems to be Hell bent on being a company that simply sells a product, with no real community involvement on their part within a hobby that really thrives on community involvement. When you consider the fact that, with very little exception (the fact that I and other bloggers receive review copies), their entire advertising model depends on word of mouth from their own customer base retreating into a shell is frankly a dangerous long-term proposal. How do they plan to bring new people into the fold? Currently they rely on us to do so, there is no push for new players on their end, the impetus to create players and DM’s lies solely with people who already play the game.

Granted there is the Adventure League, that’s a bit of an advertisement where game shops are tasked with selling the idea to their customers to play D&D. Of course that’s like advertising a new fish in a fish market, everyone’s already there for fish, it’s not going to endear the beef lovers because they aren’t at the fish market that day… or any day.

The bottom line is that Dungeons and Dragons is a community driven product, it always has been and I can’t see a day where it won’t be. Sadly Wizards just doesn’t seem to know how to manage a community driven product line, or they don’t want to and they are content to see how long they can survive by being “the one and only D&D”.  Other RPG companies don’t get to do that, they have to actually endear players to them because they aren’t riding the coattails of being the first in the business. Only time will tell if Wizards can survive on its printed content alone. I mean, thus far 5e stuff has been excellent.

I doubt there will be any further push by WotC to foster more community development, they didn’t even have a booth at Gen Con there’s a ton of hubris there. Maybe I’m wrong and Wizards will do just fine becoming a printing press for its content, and maybe it will survive perfectly well relying on us to spread the word. I mean, look at me. I run Dungeons and Dragons for kids at the library despite receiving nothing in return for it beyond the satisfaction of spreading my love for the game. Maybe I’m the schmuck? Maybe the folks at WotC are nodding their heads sagely at each other saying “another one of our minions has brought in more sires!”. Good lord…maybe D&D is a cult…

I'M SO SORRY KIDS! ;P

I’M SO SORRY KIDS! ;P

-Melvs

P.S. If forum users are looking for a new place to hang out EN World has extended an invitation.

Gen Con 2015 via Contributor Alyson Knezevich

When I realized I really needed to be there for my wife and her family during the week of Gen Con, and thus was not going to attend, I started wondering how I could get some Gen Con details on the site. I didn’t want to ask my friends who already write for their own sites, that would be nothing more than redundancy, so I put out a call on Twitter and Facebook to see if there were any capable individuals willing to do me a favor, and not to mention take advantage of a free Press Badge! If I had started sooner I’m certain I’d of gotten even more responses but I was pretty excited to get as many as I did last minute. One was a recently met friend named Beau who is in the process of designing a board game, he was just willing to write something as he already had a badge. I really hope he does because behind the scenes of shopping a game around the con would be really interesting stuff.

Other than Beau’s reach out the other responses I’d gotten were only nibbles. That’s why I was excited when another friend, Josh P., mentioned that his friend Alyson was going and would likely jump at the chance to write something up. Despite not knowing her I went for the idea, and boy am I glad I did. It’s always great to hear other’s Con stories and I’m going to just stop writing now, as I’ve droned on long enough anyway, and let her words take over. Thank you Alyson!

-Melvs

P.S. I know nothing of writing code so I really hope I Copy/Pasted Alyson’s coding joke correctly. Blame me if it looks wrong! 😛


 

Oh dear. Here it is—a Gen Con virgin writing an article about their first Gen Con. How cliché.
Luckily for everyone reading this, this was by no means my first convention. Although normally my cons are a little closer to home, hailing from Chicago, which is in no short supply of conventions. But you know—why not?

I certainly was not disappointed in the least.

I could gush on and on about how delightfully massive it was, but you would get bored eventually and tell me to—well—buzz off.

Regardless, after figuring out where to pick up my press badge—the sight of the Will Call line made me sob and thank the heavens I didn’t have to wait in it—I got to enjoy the wonderful Dungeon Mastery of one Ben Spiker (who, stands not only as editor for Pure Steam, a wonderful steampunk campaign setting for Pathfinder, but also the creator of the wonderful music that accompanies the books). The second book, which has a western steampunk theme, is on its way and the pre-made characters and adventures from the back of the book really aren’t terrible. In fact, I rather liked them.

I have always found myself loving character and world creation and customization—which the second book makes more offerings for—and HATE using pre-made characters or campaigns. I mean, I totally get using pre-made characters for a one-shot campaign, and I am beyond grateful that they were so well made that it made it near impossible to hate them. Additionally, I want to state that, for the record, I hate playing any magical class. They drive me up a wall. And, naturally, I got stuck with all magic users to pick from, being the third party member to arrive. Normally, I rock non-magical rogue characters—occasionally I am a back-up tank, in the case where a noob to a group is the tank and will likely kill them all, as a favor to my friends.

Alas—I was that one person who just went with the one who sounded the coolest—and the Gear Head Dwarf sounded pretty nifty. I’ll be honest, the way the Gear Head (Burrigan) is set up—his spells are literally just gadgets he gets to use, as opposed to regular spellcasting. Which does come in handy—especially on a mission to find and disarm the bomb on a passenger/freight train with a time limit.
Shenanigans ensued.

Now mind you, being a Gear Head, Burrigan is super intelligent and nearly stomped the Moonshiner (think drunken alchemist) Halfling with his Dwarven rage! (As dwarves are sometimes wont to do.) But first I saved everyone from the Moonshiner tinkering with the bomb, making the timer start to go faster, while I was making knowledge engineering roles to save us all from a fiery death so we could get paid. Good thing it was a one shot… because I rolled a natural 20 on punching him after I disarmed the bomb. Oops. At least it wasn’t confirmed to be a critical hit.

Now, I being a lass who grew up fighting with the Senegal’s Finest of Eryndor (the Michigan chapter of Dagorhir) before they split after I moved to Chicago, was thrilled to find some familiar faces in the gaming hall from Dagorhir, a nationwide roughly Tolkien-based LARP that focuses on combat (magic users need not apply). Primarily the booth was composed of folks from Mittelmarch (the Indianapolis chapter of Dagorhir) and one Senegal who has moved to Champaign, IL. (Hoorah Arczhidea!) As well as the wonderful folks from Forged Foam who hosted the booth (as well as some great combat gear in the vendor hall!)

The only complaint I have at all is that I do so wish they had more room and gym mats for the floor. It would work far better. (For those unfamiliar with Dagorhir, commonly when one takes a hit in the leg you drop to your knees.) The thing is with concrete floors you had to simply pivot on that leg—which kept you frozen in one place…undoubtedly with a lack of injury in the end at least. Additionally moving about is a nice thing to do so you’re not just fighting in a linear fashion. However, for one general ticket and the ability to keep getting in line to fight whomever with provided weaponry, it was a nice surprise.

I don’t get to fight much anymore save sparing with a friend of mine who played Amtgard (Another Foam Combat LARP) as an archer up in Alaska before he moved here to Chicago. Of course, now he has two jobs, and that doesn’t happen so much anymore. So spending a few hours doing that—regardless that most of the time was spent in line and giggling as I watched all these people who I knew could squash grown men into the floor with a single hit, fighting all nice and letting children kill them to be adorable—it was fantastic.

OH! One more thing:

Dear Gen Con,
Please do not put the foam combat booth near where people can make foam weapons that are certainly not legal by the safety guidelines of that game (meaning they could seriously hurt someone with them if they were fighting with them) and would make everyone’s lives a lot easier and less confusing.
Sincerely ~ A Concerned Con Attendee, Esq. The Third

Now, as the readers of this blog don’t know me, I’d like to let you all know now—I am not normally one to attend panels. I’ll run just about everywhere, save panels, when I’m at conventions. However, this time I actually went to one and was pleased to find myself intrigued to say the least. It was of course the radical feminist in me that called me to the Women in Gaming Panel, but that aside it was not the way you’d think it would be. As the panelists stated at the beginning, it would have been too easy and of not much good to anyone to sit there and rift on everything wrong with how women are treated in game and geek culture.

Lynne Hardy, Shoshana Kessock, Elisa Teague, Rachel Ventura, and Nicole Lindroos—some fabulous ladies in the gaming industry elaborated on why it was so important to get to a point where noting the number of ladies in gaming and geek culture isn’t necessary anymore. I mean the feminist in me enjoyed it. Hardy said many a noteworthy thing. The panel as a whole touched on equal representation not just for women, but also for all shapes and sizes and colors of women.

The one complaint I had was there was not a single woman of color on the panel. Different sizes, yes. Ages, kinda. Ability, yes. We even had people from the international community—however, everyone was still white. When I look in the mirror, I see a feminist. When my friend Liza looks in the mirror, she sees a black feminist. The set of problems are different for her than they are for me and still have to be recognized. Perhaps that can be remedied next year.

Panel aside, I was rather happy to find that there was so much—and I mean SO MUCH—Cards Against Humanity, both pick-up games officially organized ones, EVERYWHERE. In fact, during one such session a wonderful lady was feeding me scotch. But I digress… my point being, as a terrible person I found myself in many a game of CAH feeling familiar and safe with complete strangers equally as terrible. Probably good for children not to appear during those games… with talk of coat-hanger abortions, lampreys biting taints, Bigger Blacker *cough* Boxes and what not. My first two nights certainly ended with CAH games that went on for a while as they often do.

The third ended with six hours of “Are You A Werewolf?” with the same moderator. Our moderator loved us (us being my two companions for all six hours of gaming)… maybe. We certainly loved him, and how he cared less and less over time. It was hilarious for us at least.

boolean play = false;
int time = 0;
int x = 0;
boolean modCaring = true;
var mod;
boolean somethingHappening=true;

void wereWolf ()
{
time++;
if (x==15) {
play = true;
} else {
x++;
}
if (play=true;
&&time==1.08e+7) {
modCaring = false;
}
if (modCaring = false&&somethingHappening=true;
) {
mod = ohThatsRightImModding;
} else {
mod=eatingChinese;
}
}

Yes, I did just make that kind of joke. (Yes, I could have more aptly coded that so it could actually work—in fact, I just might.) I have to say though, it was bloody brilliant not being werewolf fodder twice in a row. It was also bloody brilliant unleashing my sneaky werewolf self, as I chomped the village to nothing—twice in a row. Om nom nom, villagers.

As far as the vendor’s hall goes, I was extremely pleased to discover a wonderful steampunk game. “Incredible Expeditions: Quest for Atlantis” with a dapper convincing sir, Tobias McCurry, on stilts selling the pants off of it. Though only watching the game play, I was intrigued by it anyway. It’s one of those rare board games where, not only can you play it co-op or competitively, but you could also play it on your own when you have some time to kill, wonderfully versatile indeed.

Of course, I nabbed some more expansions for “Dominion” for a fantastic deal, “Cthulhlu Munchkin” (Because why not?) and “Fred”—which is a very ridiculous game whose art reminds me strongly of a mix between the works of Michael Hussar and Roman Dirge, and whose game-play sounds like it’s bound to lead to someone being arrested because that game seems like one that will be played with alcohol involved. For example, one card dares a player to strip to their skivvies and run a lap around the building in which you are playing. (Questionably arrest-worthy here in my neighbor in Chicago.)

And a few other trinkets here and there. What looks to be a wonderful comic, “The Sixth Gun” (Authored by Cullen Bunn, illustrated by Brian Hurtt and published by Oni Press) which was described to me as a western-horror-fantasy. The line work is gorgeous in it. I also purchased the 5th ed. Player’s Handbook because, while I do have the .PDF, it’s always nice to have, you know—not questionably acquired things that you can hold in your hands. A new dice bag with an amazing octopus embroidered on it. You know—things and stuff.

FINAL THOUGHTS/REGRETS/LESSONS

Learning from my mistake this year—waiting until the last minute to purchase event tickets is a terrible plan of action. So if you have never gone to Gen Con before—let me lay it out as a good plan of action now. BUY ALL THE EVENT TICKETS. Well not all of them, but certainly more than one event specific ticket.
Also I really should have brought my camera—says the BFA with a concentration in photography. I know I left it behind for the very reason that I absolutely know I will get caught up taking photos of all the cosplayers and not actually doing fun convention things—however it makes me sad that they only pictures I got were terrible phone images. //cringe
The two that I took were important (to me anyway: one wonderful Slenderman cosplay and a video of a fantastic Star-Lord complete with music.) I probably should have taken a picture of my Capable cosplay from Thursday, but I’m not too concerned.
Also bring more money… so many things I wanted in the vendor hall—so many things.
In addition to that, I need get a room attached to the convention center—or near it. Yes it will be far more expensive, but I can really rock my con body at that point and not sleep for days. It will be wonderful!
And then it would be terrible.
Anyways…
Yay coming home to my copy of Exploding Kittens (complete with NSFW deck) and another PS3 controller!
Hope everyone made it home safely and I hope I will see you all next year!

-Alyson

Gen Con a No Go

Ah Gencon 2013, my first ever Gaming Convention

I love Gen Con and if I had my way I’d be there every year. Last year I was teetering on the ledge of attendance vs. non-attendance and was more than fortunate to have attendance win out thanks mostly to my friends over at Gamerstable. Well, this year I was met with equal levels of teetering but this time I knew ahead of time that even if I were to go I’d only have two days to take in what I could (wasn’t going to miss the wedding of my esteemed Sister-in Law now was I?). Met with these facts and the opportunity to simply help my wife and her family prepare for the impending nuptials I’m opting to miss the event this year.

It saddens me because Gen Con truly is one of my favorite events of the year. For me it’s never been about the games directly, it’s always been the friends I get to see year after year. This year it would have meant meeting a few folks, I’ve gotten to be buddies with via twitter, for the very first time and I’m loath to miss that opportunity. However, I get the feeling that’s going to be a recurring theme!

For those going this year have a dose of extra fun for me (if you’ve room to spare). For those not going like me, try to arrange to go next year. I mean it. It’ll take quite a bit to stop my attendance next year and I’d love to meet up with anyone who shares this wonderful passion of mine!

I’ll likely have someone reporting on my behalf and if I get a name I’ll clue you all in. Plus, I will be attending #AcadeCon in November so come to Ohio if you want to see me.

I’m holding out hope that next year is the year of the #VagabondGamers! If you know what that means I’m calling for the group trip, you know who you are! If you don’t know what that means, look us up!

Have fun this weekend folks!

-Melvs

P.S. I’ll still be paying attention to the Con, expect at least a post on what I learn from it!