Fresh To War: Uboxing the Warmachine & Hordes New Releases for February 2017

*Another month, another lineup of excellent miniatures from Privateer Press to showcase. This time hailing from those dark druidic denizens of the forest, the Circle of Orboros! As has become something of a monthly tradition I shall step aside and let Uncle Grumps chime in and tell you what’s what!*  – Melvs

What’s up, Jerks?  Uncle Grumps here again with another quick look at some new releases from Privateer Press.  Today we’ll be focusing on the Circle of Orboros.

First up is Una the Skyhunter

72101_una-the-skyhunter

Available as of 02/22/2017

MP $16.99

From Privateer Press’ website:

“During her time tending the far-flung griffon roosts of the Circle, Una developed an unparalleled affinity with the winged beasts and now employs them to cut down opponents without mercy. Having refined her arcane command over the elements, she is able to call upon the howling gales and updrafts of the highest mountain peaks to shape the flow of battle.”

Una the Skyhunter is the epic version of Una the Falconer, Circle’s character lesser warlock.  Through her transition to a full-fledged warlock, Una has kept her affinity for the flying Warbeasts of the Circle.  Una’s statline is fairly average for a Warlock with the exception of her lower that average MAT of 5.  She also boasts a Fury 7, 15 hitboxes, and 29 Warbeast points.  Una’s main weapon is her Wind Strike, a magical attack with decent range and POW.  Wind Strike has 3 attack types  you can chose from when making an attack.  Black Penny allows Una to ignore the penalty for attacking a target in melee, Snipe gives her attack +4 RNG, and Thunderbolt pushes models directly away from Una.  Wind Stike also has Reload [2] which allows Una to spend Fury to make up to 2 additional attacks.  (I don’t know how someone would go about reloading a magic staff but apparently it’s no problem for the Skyhunter).  Rounding out her weapons is Talonstrike, a magical, 2” reach melee weapon with a low POW.  Una’s abilities include Bird of Prey which gives griffon Warbeasts in her control range Flank with other griffon’s in her battlegroup and Hawker which gives Sprint to Warbeasts with Flight in her Command range.  Between the extra damage die from Flank and the movement shenanigans possible with Sprint, you’ll want to load up Una with as many griffon Warbeasts as possible.

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Una has access to four spells.  The first is Hand of Fate, a low cost upkeep that lets a Faction model/unit roll an additional die for attack and damage rolls and then discard the lowest.  Mirage grants a Faction model/unit Apparition, which allows a model to be placed 2” from its current location during the Control Phase.  Twister is a low cost offensive spell that creates a 3” AOE cloud effect for one round.  Finally, Wind Wall is a moderately priced spell that causes non-magical ranged attacks to automatically miss the caster and any models completely with 3” of the caster.  Additionally, models affected by Wind Wall cannot make ranged attacks.  Una’s feat, From on High, gives Faction models with Flight in her control range +2 SPD and prevents friendly light Warbeasts from being targeted by melee attacks for one turn.

Scarsfell, Rotterhorn, and Razorwing Griffons all shine with Una.  On her feat turn, these light Warbeasts can threaten huge parts of the board.  Including a Gorax Rager for its Primal animus will allow you to buff your Griffons to even more ridiculous levels.  Keep in mind that Una’s Warbeasts must be within 8” of her to benefit from Hawker.  This can leave her vulnerable to a counterattack if you aren’t careful with your placement.  Use Wind Wall to keep her safe from shooting and Twister to block line of sight.  Una the Skyhunter brings an interesting bag of tricks to the table.  She’ll have your opponents warily watching the skies for the whole game.

The next model we’ll be looking at is Kaya the Wildheart

72102-kaya-the-wildheart

Available as of 02/08/2017

MP $29.99

From Privateer’s website:

“Atop her moon-white wolf Laris, Kaya the Wildheart rides at the head of swift forces fighting with fang and claw. She and Laris operate as one, Kaya skewering foes with her spear while the great wolf’s jaws clamp down on exposed throats. Any pack of beasts under Kaya’s command strikes with stunning speed and power, rendering the opposition incapable of counterattack.”

Apparently, Kaya is no longer content to just use Laris as a “barknode” and has decided to ride the poor doggo around the battlefield.  Kaya 3 has the similar stats to her two previous incarnations.  She has lost a point of DEF and gained +2 ARM.  Kaya’s weapon of choice is Mistral, a moderately powerful magical spear with 2” reach.  She also has a moderately powerful mount attack courtesy of Laris.  Kaya has the Pathfinder ability which allows her to ignore movement penalties from rough terrain and Reposition [3”] which allows her to advance 3” at the end of an activation in which she didn’t run or fail a charge.  On top of all that, she has Field Marshall Reposition [3”] which gives all Warbeasts in her battlegroup Repostion.

Kaya 3 has four spells to work with.  The first is Blood Spiller, an inexpensive, moderately power offensive spell that allows Warbeasts in Kaya’s battlegroup to charge or slam the model hit without being forced.  Next we have Fog of War, a moderately expensive upkeep that gives concealment to all models in Kaya’s control range.  Note that this includes enemy models.  Soothing Song is a dirt cheap spell that allows Kaya to remove 1 point of fury from each living Warbeast in her control range.  Kaya can only cast Soothing Song once per activation.  Finally we have Synergy.  This spell gives models in Kaya’s battlegroup a cumulative +1 bonus to melee attack and damage rolls (limited to +3)for each other model in her battlegroup that hit an enemy with a melee attack while in her control range.  Kaya’s feat, Moon Shadow, gives friendly Faction models +2 DEF, lets them ignore free strikes, and allows them to move through enemy models for one round.

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Just like her other incarnations, Kaya 3 is a warlock that wants plenty of Warbeasts in her battlegroup.  Synergy is an extremely powerful spell.  A Warpwolf Stalker that has warped strength and has the Synergy bonus is effectively MAT 9 and hits at POW 21.  Fog of War can help your melee beasts get into combat without getting shot up.  Soothing Song allows Kaya to take more living Warbeasts and lets her push those Warbeasts harder without fear of frenzy checks.  Any Circle melee Warbeast is going to work well in a Kaya 3 list.  Consider bringing a Gorax Rager or a Feral Warpwolf for the always useful Primal animus.  A unit of Shifting Stones can help with fury management and help keep you Warbeasts in the fight.  Kaya only has 6 fury to work with so bringing a Druid Wilder for the free upkeep might be a good investment.  Kaya the Wildheart brings a powerful set of abilities to the battlefield and she stands ready to lead your beasts to victory!

The last release we’ll be looking at today is the Circle of Orboros Command Book

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Available as of 02/08/2017

MP – Softcover $31.99

MP – Hardcover $41.99

Like the other two Command books that have been released, the Circle book contains the rules for the majority of the released models in the faction.  This book also contains a plethora of useful information about how the enigmatic Circle is structured and how its members wage war.  The Command book includes two new Theme Forces: The Bones of Orboros which focuses on the construct Warbeasts of the Circle, and The Wild Hunt which grants bonuses for bringing Wolf Sworn models and units.  The back of the book contains guides for how to recreate the look of the studio Circle paint scheme and guides for two amazing variant schemes.  I’d recommend this book to anyone who plays Circle or even has a passing interest in the Faction.

That’s all I’ve got for today.  As always, feel free to post any comments or questions you might have.  ‘Til next time, folks!

-Uncle Grumps

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