The third edition of Warmachine & Hordes has been upon us for some time now. I detailed a few of the new Starter boxes, along with their faction decks and even the newest editions of the core rulebooks, back in early July. I got a chance to sit in on the Gen Con panel and it was plain to see, Privateer Press is armed to move forward with their wildly successful product lines.
Fresh from the product line I was greeted with a bevy of new models this week, all August releases, for the Cryx and Cygnar factions! Let’s do a little unboxing shall we?
Available as of 08/10/2016
Up first I’ll detail the resculpt of the ever popular Black 13th Strike Force. Now, I’m not a Cygnar guy but I’ve seen requests for years to resculpt these guys, essentially the major complaint has always been that they were dwarfed by other gun mages in the game. Chances are I’m not informing any Cygnar fans about the need for the resculpt, and you guy have to love being heard. The resculpt came out great! Ryan, Lynch, and Watts look fantastic and are ready as ever to die for the cause.
There are a lot of changes to the card for this unit, namely it is streamlined and many of the individual tactics for each member have been either removed or merged with the others. What you have now is a single coherent unit.
The whole unit gets:
- Officer (Lynch only)
- Concentrated Fire
- Swift Hunter
Their Magelock Pistols, that count as magical weapons, get the following Attack Type options:
- Black Penny
- Brutal Damage
Sure some of the novelty of this group has disappeared, now that they no longer have individual specialties, but on the whole it is a much faster unit to play out. Now you don’t have to recall which ability went with which character. I’d prefer that, but then again at the table I’m still a novice.
ARCANE TEMPEST RIFLEMAN SOLO
Available as of 8/10/2016
The Arcane Tempest Rifleman will be welcomed at any Cygnar table I’d imagine. As a Retribution guy I can attest that a Ghost Sniper or two finds its way into most of my armies and for a mere one extra point cost the Arcane Tempest Rifleman trumps Ghost Sniper every time. Having the Magelock Rifle grants him some actual attack options. Reposition beats out Swift Hunter, this guy comes with Arcane Precision to handle those stealthy punks. His weapon is a magical weapon too. Frankly, I’m jealous.
The Rifleman comes with the following abilities:
- Arcane Precision
Their Magelock Rifle, which counts as a magical weapon, gets the following Attack Type options:
- Deadly Shot
- Ward Breaker
So no lie here, I’m really jealous. One extra point cost has this guy trouncing my Ghost Sniper. The front card stats are the same too, though Ghost Sniper does get Pathfinder I guess. Oh well, congrats Cygnar players!
Available as of 8/10/2016
I can’t come right out and say that these guys are going to cause a ton of fear in a Cryx player’s foes but they certainly make for one Hell of a jamming unit. They can cover large swaths of ground with high SPD stat and with a Reposition ability that has some serious length, they have the ability to swoop down on an unsuspecting solo only to move on and jam up their true target unit later.
The unit size comes in either a group of six or a group of ten, and I’d say it yields a bit of a high point cost for what you get but I can imagine a few players that may like to throw this group out from time to time just to have something unique on the table.
The Carrion Thralls come with the following advantages:
- Combined Attack
They also come with the following special abilities:
Available as of 8/24/2016
With the onset of mk III we finally get an actual sculpt for the Inflictor it seems. I’m digging the look, wondering how far that stinger arm will stretch though. Might cause a bit of cluster on the battlefield.
I’ve always enjoyed getting an actual how-to map for putting these types of models together. Never been the best at it, really wish some units came with instructions personally. There have been plenty of times I’ve given the wrong hand to one of my poor guys.
It’s fitting to place these two guys in a box together as choosing one over the other represents choosing one of two very different play styles. The Inflictor is a great unit to use if you need to protect your Warcaster from harm with its Shield Guard ability whereas the Seether is your standard rush and attack style crazoid. The lore even states that the Seether is basically uncontrollable, so that’s a fun image.
The Inflictor comes with the following special abilities:
- Shield Guard
- Critical Poison (on Stinger weapon)
The Seether comes with the following Special abilities:
- Uncontrollable Rage
- Hard Head (Tusks Weapon)
This has been my first true unboxing for Privateer Press’ Warmachine line, so I hope I did the game some justice. Feel free to leave a comment if you feel i left some critical information out as I’m just getting used to this style of review. Be honest, I can take it! I want to bring you the best possible information I can. Thanks all!